ZSNES v1.14

posted in Emulator Release by swampgas on Nov 28th, 2000

Boba Fett was the first to let us know that a new ZSNES is out. Both the DOS and Windows versions were updated, and there's a long list of new stuff:
  • Fixed configuration files from removing spaces from directory names
  • (DOS) Fixed 640x480 vesa2 scanline+interpolation display problem
  • (Win32) Improved Windows speed in 32-bit windowed mode. Should give around an 18% speed increase in FPS.
  • (Win32) More netplay improvements. Shouldn't be as jumpy when one side lacks input.
  • (Win32) Starting netplay will now force the max frameskip to 3 if it is less than it and also force on auto frameskip.
  • (Win32) MMX optimised netplay with back buffer enabled.
  • (Win32) Fixed load state in netplay to load properly instead of sometimes stalling for no reason
  • (DOS) Accidently deleted the code to initialize IPX. Fixed now.
  • Fixed a configuration loading problem when loading ZSNES from a different directory.
  • (Win32) Attempted to fix those out of sync problems (although I don't know if it's fixed now since those problems rarely happen to me)
  • (Win32) Displayed the current filename in the load window for those files with extra long names.
  • (Win32) Added nickname support to NetPlay. There's a 9 character nickname size limit.
  • (Win32) Added actions to chat (similar to how mIRC works - use /me )
  • (Win32) Nicknames can be changed in the windowed chat by typing /nick
  • Added a small buffer to the in-game chat to allow up to 5 chat strings displayed at once.
  • Local chat strings now appear in that buffer
  • Thickened black borders on the 5x5 font
  • Extended in-game chat length by around 30 characters
  • Fixed up Interpolation Grab a copy from the SNES emulators, and remember that we run an official mirror, which was just updated.