ZSNES v1.14
posted in Emulator Release by swampgas on Nov 28th, 2000
Boba Fett was the first to let us know that a new ZSNES is out. Both the DOS and Windows versions were updated, and there's a long list of new stuff:
Fixed configuration files from removing spaces from directory names
(DOS) Fixed 640x480 vesa2 scanline+interpolation display problem
(Win32) Improved Windows speed in 32-bit windowed mode. Should give around an 18% speed increase in FPS.
(Win32) More netplay improvements. Shouldn't be as jumpy when one side lacks input.
(Win32) Starting netplay will now force the max frameskip to 3 if it is less than it and also force on auto frameskip.
(Win32) MMX optimised netplay with back buffer enabled.
(Win32) Fixed load state in netplay to load properly instead of sometimes stalling for no reason
(DOS) Accidently deleted the code to initialize IPX. Fixed now.
Fixed a configuration loading problem when loading ZSNES from a different directory.
(Win32) Attempted to fix those out of sync problems (although I don't know if it's fixed now since those problems rarely happen to me)
(Win32) Displayed the current filename in the load window for those files with extra long names.
(Win32) Added nickname support to NetPlay. There's a 9 character nickname size limit.
(Win32) Added actions to chat (similar to how mIRC works - use /me )
(Win32) Nicknames can be changed in the windowed chat by typing /nick
Added a small buffer to the in-game chat to allow up to 5 chat strings displayed at once.
Local chat strings now appear in that buffer
Thickened black borders on the 5x5 font
Extended in-game chat length by around 30 characters
Fixed up Interpolation
Grab a copy from the SNES emulators, and remember that we run an official mirror, which was just updated.