VisualBoyAdvance 1.6

posted in Emulator Release by zushiba on Aug 11th, 2003

VisualBoyAdvance has been updated to 1.6: Here's What's new:
Version 1.6:
Core changes:
  • added rewind support (initially disabled)
  • added support for slowdown codes
  • added emulation of sprite priority bug (thanks PokemonHacker)
  • added simple emulation for BIOS call 0x2a
  • added enhanced save type detection option (default)
  • added DMA hack for an obscure case
  • improved loading speed
  • fixed sleep/stop state support
  • fixed bug caused by rendering optimizations
  • fixed crash while debugging startup routines
  • fixed DMA emulation
  • fixed priority between OBJ Window and regular windows
  • fixed thumb disassembly bug
  • fixed sound envelope bug when set to 0 to mute sound (thanks PokemonHacker)
  • fixed CpuFastSet/CpuSet bugs (thanks PokemonHacker)
  • fixed warning message when using AGBPrint
  • fixed DMA timings
Windows:
  • added movie recording/playback (joypad movement recording)
  • added support for automatic SGB border display
  • added option to auto hide menu in full screen mode
  • added rewind support
  • added bug report menu to provide needed information for solving problems
  • added FAQ optin to take to the VBA website FAQ
  • menu toggle can now have a customizable accelerator instead of ESC
  • fixed bug on GBA cheats showing the wrong enable state (checkbox was ok)
  • fixed bug enabling/disabling BG layers (introduced in version 1.5.1)
  • fixed export settings to also export viewers settings
  • fixed bug saving keyboard settings in INI file
  • fixed map viewer click address in some cases
  • fixed map viewer rendering for 512x512 screens
  • - fixed tile viewer click address and tile number in 256 color mode
  • allow customize to run in fullscreen mode (exception of 320x240 mode)
SDL versions:
  • added support to turn sound off and change channel enable
  • added support for automatic SGB border display
  • added rewind support (CTRL+B)
  • fixed bug enabling/disabling BG layers (introduced in version 1.5.1)
  • fixed typo on pause-when-inactive option which made it not recognized
Get it in the GBA Emulators section