Visual Boy Advance 0.7
posted in Emulator Release by groat on Dec 6th, 2001
A new version of Visual Boy Advance has been released. New to this release:
Core GBA emulation:
emulating GBA windows correctly when they wrap around the screen
fixed some minor THUMB flag bugs
fixed blended sprites priority bug
fixed unimplemented ARM LDM opcode
not applying SFX to semi-transparent sprites
completed mode 5 emulation
disable sfx now takes effect immediately
screen capture sets the correct extension when name typed
MOSAIC support in all video modes and sprites
fixes to several of the reported black screen, hangs and missing opcode
Gameshark code support
import function for battery files, code files and game saves
export function for battery files
Core GB emulation:
fixed window priority bug (sprites on top of window)
screen capture now being taken before status message is displayed
import function for battery files, code files and game saves
export function for battery files (no RTC saved in this case)
SDL versions:
fixed some small disassembler bugs
fixed keyboard shortcuts with modifier keys (Ctrl, Alt, Shift)
added MMX support (default is off)
configuration file now in DOS format for the Windows version
added break on write support for IRAM and WRAM
Linux version specific:
fixed some bad opcodes
Download the current version from the GameBoy Advance Emulators page.
Thanks to Abalone for the news.