Virtual Jaguar v1.0.7
posted in Emulator Release by mfc on Oct 7th, 2004Virutal Jaguar, an Atari Jaguar emulator for Windows and *nix, has been released today! Here is what's new:
- Various fixes to make for smoother compilation on MacOS.
- Fixes to filetype parsing. VJ now properly recognizes .abs, .jag, .rom, and .j64 files--be sure to check the README for the gory details!
- Added a kludge to allow homebrew demos to run without a Stubulator ROM and without crashing the emulator.
- Fixed a blitter intensity addition problem. This fixes the title in Hover Strike and the road/shadows in Checkered Flag.
- Partially fixed a problem with the SUBC opcode in the RISC processors. This allows Hover Strike, Phase Zero and Fight For Life to boot into their title screens and makes them somewhat playable.
- Fixed a horizontal scaling problem in the OP and the off-by-one bug that it reintroduced. This fixes the road in Atari Karts and probably a few others.
- Fixed a long standing blitter bug that kept certain doors in AvP from rendering correctly.
- Fixed some vertical positioning bugs in the OP. Now Checkered Flag, Alien vs Predator and probably others now work as they should (graphically ;-)
- Better GUI support. Most options in the GUI work now, and more are expected to be functional in the near future.
- Fixed a few more lingering blitter bugs (there are more to be found). This fixes most of the glitches in Cybermorph and Alien vs Predator.
- Fixed an Object Processor scaled bitmap bug that caused incorrect positioning of scaled bitmaps that started outside the line buffer, and also fixed a problem that caused the OP to hang in certain situations. This fixes Bubsy, International Sensible Soccer, and probably a few others.
- Cleaned up various bits of video rendering related code.
- Added support for OpenGL textures with a depth of 16bpp, 24bpp or 32bpp.
- Rewrote several OpenGL related rendering code concerning the new OpenGL texture depths and texture sizes.
- Rewrote several OpenGL rendering functions concerning speed related items.
- Several bugs resolved due to OpenGL and normal rendering code.
- Default resolution for OpenGL is now 640x480