VGB for Windows 2.1
posted in Emulator Release by xeon3d on Mar 18th, 2001
VGB, a Gameboy Emulator for Windows coded by Marat Fayzullin, has been updated to version 2.1. Here's what's new in this version:
DI opcode now cancels pending EI (Killer Instinct, Donkey Kong Land series).
Fixed GBC and SGB colors to span from black to true white.
Added sound chip initialization on startup (Fortified Zone, Fortified Zone 2, Beetlejuice).
Fixed third sound channel (still not perfect).
Added SetWave() call to the sound API.
Added SetWave() waveforms to the third sound channel.
Window refresh does not start if the window was off when refresh reached its top (WarriorsOfMightAndMagic).
Now setting LCD state to 0 during last two lines of VBlank (152-153) so Final Fantasy Legend works again.
Moved VBlank interrupt from line 145 to line 144 (Force 21, Cruisn' Exotica, Army Men 2).
Moved VBlank interrupt to the beginning of scanline (Daedalian Opus).
Waveform sound emulation in VGB-Windows has been thoroughfully debugged (again). This time it appears to work.
As this emulator is not freeware, the only way you can get it is from
VGB Homepage.