VGB for Windows 2.1

posted in Emulator Release by xeon3d on Mar 18th, 2001

VGB, a Gameboy Emulator for Windows coded by Marat Fayzullin, has been updated to version 2.1. Here's what's new in this version:
  • DI opcode now cancels pending EI (Killer Instinct, Donkey Kong Land series).
  • Fixed GBC and SGB colors to span from black to true white.
  • Added sound chip initialization on startup (Fortified Zone, Fortified Zone 2, Beetlejuice).
  • Fixed third sound channel (still not perfect).
  • Added SetWave() call to the sound API.
  • Added SetWave() waveforms to the third sound channel.
  • Window refresh does not start if the window was off when refresh reached its top (WarriorsOfMightAndMagic).
  • Now setting LCD state to 0 during last two lines of VBlank (152-153) so Final Fantasy Legend works again.
  • Moved VBlank interrupt from line 145 to line 144 (Force 21, Cruisn' Exotica, Army Men 2).
  • Moved VBlank interrupt to the beginning of scanline (Daedalian Opus).
  • Waveform sound emulation in VGB-Windows has been thoroughfully debugged (again). This time it appears to work.
  • As this emulator is not freeware, the only way you can get it is from VGB Homepage.