Various GPUs from Pete Bernert

posted in Utility Release by lillymon on May 30th, 2002

A nice big GPU update from Pete Bernert (too many to put in the title!). Here's what's new in the various GPUs: Pete's Windows PSX GPUs v1.62 and Pete's MesaGL Linux PSX GPU v1.62
  • Black areas in Bloody Roar 2 are fixed.
  • The radar in Ace Combat 3 is now visible.
  • In the Chrono Cross battle menu the small dots will blink again.
  • A new special game fix called "Ignore DMAchain '0'".
  • Everything should look fine in FF9 with v1.62, simply enable the 'mask bit' option.
  • Improved Offscreen Drawing detections.
  • v1.62 is now using my newest soft plugin functions.
  • "Monitor dot matrix" blitter added. P.E.Op.S. PSX Soft GPU v1.6 (Windows and Linux)
  • linuzappz added a fast forward frame skipping.
  • Fixed the "MDEC polygons" in FF9.
  • Added new coordinate checks, that will remove most weird polygon glitches.
  • Extra code for fixing texture distortions on g-shaded rects.
  • Redone all texture window functions.
  • Fixed the mask bit emulation for non-textured primitives.
  • Adjusted some other rendering stuff, Doom should run fine now.
  • A new special game fix for getting the Ranma 1/2 menus right. You get all of these from our PSEmu Pro Plugins page.