Various GPUs from Pete Bernert
posted in Utility Release by lillymon on May 30th, 2002
A nice big GPU update from Pete Bernert (too many to put in the title!). Here's what's new in the various GPUs:
Pete's Windows PSX GPUs v1.62 and Pete's MesaGL Linux PSX GPU v1.62
Black areas in Bloody Roar 2 are fixed.
The radar in Ace Combat 3 is now visible.
In the Chrono Cross battle menu the small dots will blink again.
A new special game fix called "Ignore DMAchain '0'".
Everything should look fine in FF9 with v1.62, simply enable the 'mask bit' option.
Improved Offscreen Drawing detections.
v1.62 is now using my newest soft plugin functions.
"Monitor dot matrix" blitter added.
P.E.Op.S. PSX Soft GPU v1.6 (Windows and Linux)
linuzappz added a fast forward frame skipping.
Fixed the "MDEC polygons" in FF9.
Added new coordinate checks, that will remove most weird polygon glitches.
Extra code for fixing texture distortions on g-shaded rects.
Redone all texture window functions.
Fixed the mask bit emulation for non-textured primitives.
Adjusted some other rendering stuff, Doom should run fine now.
A new special game fix for getting the Ranma 1/2 menus right.
You get all of these from our PSEmu Pro Plugins page.