SNESAmp 2.5
posted in Utility Release by groat on Oct 8th, 2001
A new version of SNESAmp (and SNESAPU.DLL) have been released. New to this release:
SNESAmp2.5
Rewrote the entire ID666 editor, and pieces of the other code, after a Win2k install went bad
Added support for the additional time fields in the XID6 tag
Playback switches to fadeout if timer is enabled after song would've ended
Fixed the way samples were sent to Winamp, so DSP plug-ins and EQ work again
Decible value on threshold control was incorrect
Fixed FIR filter detection in the ID666 editor
Noise clock speed is displayed correctly
Fixed the multiple instances bug when opening SPC's from Explorer
Control dialog will stay visible if Winamp is left of the primary monitor
SNESAPU.DLL can be installed in the Plugins folder, if the System folder isn't available
SNESAPU was accidentally getting linked twice
SNESAPU.DLL v0.96 (part of SNESAmp)
Added 4-point Gaussian interpolation
Made fast seeking faster, and normal seeking slower and more accurate (now you can tell a difference between the two)
Improved the method of reversing stereo channels
Made more internal optimizations and changes
Pushed some data through the SNES and rewrote the ADPCM routine (sample decompression is virtually perfect, except for Hiouden)
Forgot to disable pitch modulation after a PMON flag was cleared (Asterix plays in tune)
Fixed seeking routine that was incorrectly decompressing some sample blocks (Plok! seeks correctly)
Echo delay was incorrect for most sample rates
Echo was incorrectly mixed on non-MMX processors
Did something to fix white noise generation not working in some songs
Corrected internal DSP clock algorithm (envelopes and white noise generation work like they're supposed to)
Changed low-pass filter to more of a SNES hardware simulator
Get it from the Winamp Page.
Thanks to Ungamer for the news.