SNEeSe 0.751

posted in Emulator News by gamer on Jan 29th, 2003

Wow i love it when it comes to updates of the snes emulators... well the 3 bigs ones anyways because i want these titans to get further and further because SNES emulators are one of the most developed emulators there is and there are so many games and chips and what not to emulate..... but anyways.... check this baby out.... it should be good... They just posted these updates...
  • Render: Disabled some debugging code that caused mosaic to be forced on in background rendering Note: We were a little late when it came to the last version so let me post the updates of what happened on that too since there is a bit they updated on that one too...
  • 65c816: Corrected address wrapping in direct and stack addressing modes, thanks to MKendora for pointing out these problems
  • 65c816: Altered register allocation
  • SPC700: Altered register allocation
  • SPC700: Fixed a bug in the timers which caused them to be reset to random values when turned on, thanks to Brad Martin for pointing this out
  • Source: Removed some obsolete code and dependencies
  • Source: Started cleaning up many of the C label references in the asm code
  • Render: Added support for dual window clipping with XOR or XNOR logic modes of 8x8-tile backgrounds with no offset change or mosaic
  • Render: Fixed a bug where window clipping was not updated correctly when changing layering order
  • Render: Added support for dual window clipping with all logic modes of 16x16-tile backgrounds with no offset change or mosaic in modes 0-4
  • Render: Added support for dual window clipping with all logic modes of 8x8-tile backgrounds with mosaic and no offset change
  • Render: Added support for dual window clipping with all logic modes of 16x16-tile backgrounds with mosaic and no offset change in modes 0-4
You can download this emulator in the Super Nintendo Emulators section.