Satourne v1.0.1P
posted in Site News by mooglyguy on Jun 5th, 2003Satourne, the Sega Saturn emulator, has been updated to version 1.0.1P. Here's a list of what's new:
- Now you can use the MSVCR70.DLL, which is included in the Satourne Archive
- CD block ISO plugin v1.0.1 -removed ASPI detection code (forgotten during wild port)
- SCSP plugin v1.0.1 -added timers support -fixed a bug in Reset() function -I'm really sorry Bart, I forgot to mention the fact that I use your very good 68000 emulator, now fixed!
- SCU no DSP plugin v1.0.1 -fixed a bug in DMA indirect mode: this fixes die hard (now showing polygons), some backgrounds in decathlete and gouraud shading bugs in nights and burning rangers (gouraud shading tables are now correctly filed)
- VDP opengl plugin v1.0.1 -Corrected a bug in color RAM address offset calculation, still incorrect in some cases -Corrected a bug in VDP2 cell mode (was causing a black zone on the border of planes) -priority function works better, still far from being perfect... -added an option to force sprite priority to 6, this makes kof97 and metalslug playable (and perheaps other non tested games), just try it if you don't see sprites.