RockNES v1.600

posted in Emulator Release by swampgas on Nov 25th, 2000

Ready for this long list?

  • Added a ppu tile caching system, sped up the things;
  • Added a decent savestate format -- NOT compatible with the old ones;
  • Added a new method for noise luts, much clean;
  • Added mapper #180 (Nichibutsu, game Crazy Climber supported);
  • Added preliminary VS UniSystem reads handler (Atari RBI Baseball works), thanks to xodnizel;
  • Added a cheap hack to get Paris-Dakar Rally Special working (map66);
  • Fixed a major bug in the mapper #40 (SMB2j) reset;
  • Fixed mapper #83 CHR bankswitch (World Heroes2 works);
  • Fixed mapper #232 (BF9096 chip - used by Codemasters\' Quattro carts);
  • Fixed mapper #233 (the \'20-in-1\' half works, \'reset\' to active);
  • Fixed nametables dumping (dumping the entire $400 data in a .nam file);
  • Fixed major problems in the sound startup routines;
  • Fixed number of cpu cycles per sprite DMA transfer;
  • Fixed ppu layout (frame starts at VBlank);
  • Fixed ppu latch system and ppu reads, thanks to Ki for his findings (pass ok in the tests programs).
  • Fixed mirroring state saving (when a mapper uses a custom mirroring);
  • Tweaks in the FDS driver, more games are working;
  • Cleaned up the 16k CHR RAM support code, used by mapper #13;
  • Expanded ROM information display;
  • Whoops, removed \"dump pattern addresses\" option from GUI;
  • General cleanups to boost the performance;
  • Added a \'secret\' mapper, I will tell you later... ;-)

    A \"secret mapper\"? Neato. Grab a copy from the NES emulators. Kudos to Gatsu for the news.