RockNES v1.600
posted in Emulator Release by swampgas on Nov 25th, 2000
Ready for this long list?
Added a ppu tile caching system, sped up the things;
Added a decent savestate format -- NOT compatible with the old ones;
Added a new method for noise luts, much clean;
Added mapper #180 (Nichibutsu, game Crazy Climber supported);
Added preliminary VS UniSystem reads handler (Atari RBI Baseball works), thanks to xodnizel;
Added a cheap hack to get Paris-Dakar Rally Special working (map66);
Fixed a major bug in the mapper #40 (SMB2j) reset;
Fixed mapper #83 CHR bankswitch (World Heroes2 works);
Fixed mapper #232 (BF9096 chip - used by Codemasters\' Quattro carts);
Fixed mapper #233 (the \'20-in-1\' half works, \'reset\' to active);
Fixed nametables dumping (dumping the entire $400 data in a .nam file);
Fixed major problems in the sound startup routines;
Fixed number of cpu cycles per sprite DMA transfer;
Fixed ppu layout (frame starts at VBlank);
Fixed ppu latch system and ppu reads, thanks to Ki for his findings (pass ok in the tests programs).
Fixed mirroring state saving (when a mapper uses a custom mirroring);
Tweaks in the FDS driver, more games are working;
Cleaned up the 16k CHR RAM support code, used by mapper #13;
Expanded ROM information display;
Whoops, removed \"dump pattern addresses\" option from GUI;
General cleanups to boost the performance;
Added a \'secret\' mapper, I will tell you later... ;-)
A \"secret mapper\"? Neato. Grab a copy from the NES emulators. Kudos to Gatsu for the news.