Raine v0.33

posted in Emulator Release by outsider on Sep 7th, 2001

Raine is a Multi Arcade emulator for DOS, Windows and Linux. Here's what's new:
  • Wanna play with Goldorak ?! Added Mazinger Z (Thanks to Mame team for their code, and especially the decryption part), fully playble with sound !
  • Added Battle Bakraid, fully playable without sound for now. Added stretch capabilities to raine. 2 new functions in the video effects menu:
  • Stretch Max : resize the game bitmap to the max, all of it onscreen, and keeping the aspect ratio.
  • Stretch FS : Resize to fullscreen, ignoring the aspect ratio. These functions rely on allegro for the acceleration. The direct X drivers in windows, and the DGA driver in linux do it at a good speed...
  • Got rid of the old keys for pause. Now you can scroll the screen while playing ! (not very convinient, but quite fun to do !)
  • Added a key to go 1 frame forward while in pause. This is the result of a mail by Steph. It allows to make nice animations like this one, or to have a very precise look at what a game displays, frame by frame !
  • Fixed Saboten Bombers.
  • Added "Kingdom Grand Prix", the US version of Shippu Mahou Daisakusen, thanks to a new rom made by Neil Corlett. See the rom, and some pictures at his site.
  • Demos support in raine (like what you have in doom or descent). The player can take control of the game at any time in the demo...
  • New optional compression for savegames. It is on by default. Put "UseCompression" to 0 in raine.cfg to disable it. This uses the generic compression functions from allegro, and it is very efficient for savegames. You can load compressed or uncompressed savegames whatever your UseCompression setting.
  • The emulator keys can now use modifiers : Shift, Control, Alt, Windows left, Windows right, and menu. You can map these from the GUI. Game keys are still without modifiers, as before.
  • New "save by name" (Ctrl-F2 by default), and "load by name" (Ctrl-F4 by default) functions. By default the games are saved in savegame/DIR where DIR is the short name of the game, but you can put them anywhere. For now, there is absolutely no check on the savegame, which means you can load a savegame from another rom, which should efficiently crash the emulation :). Not tested that, though !
  • The windows version is now static by default. Use "make DYN=1" to build a dynamic version (but read the docs in this case...).
  • DOS / Windows - Multi Arcade Emulators
  • Linux - Arcade Emulators for Linux