Project64 1.1

posted in Emulator Release by xip on Jun 9th, 2001

Project64, a good N64 emulator, has been updated. Here's what's new: Direct3D6
  • Improved fog toggle in config dialog
  • Fixed Direct3D resets for fog, really weird problem
  • Fixed software mode drivers, defaults to 16bpp Z-Buffer now
  • Direct3D init failures handled better, and automatically restore defaults
  • Fixed ground blending in International Soccer 64
  • Removed most D3DERR_TOOMANYOPERATIONS error logs
  • rewrote auto detection handling for ucodes, it errors more nicely now, and provides means to correct it
  • Validate blending works a great deal better now on RGB Emulation, and older cards like ATI Rage Pro
  • The color frame buffer is now not visible until it's supposed to be, no bootup noise on roms
  • added cfb option, advanced users only, see the documentation for details
  • tweaked the texture creation a little, might be result in faster performance
  • full screen modes now defaults to using a triple buffered page flips for vsync, should also allow FSAA on some new voodoo cards OpenGL
  • rewrote auto detection handling for ucodes, it errors more nicely now, and provides means to correct it R4300i Core and Executable
  • the title text
  • fixed flash ram
  • fixed DSRLV, smash brothers, and banjoo
  • fixed random freezes
  • fixed errors in delay slots
  • fixed hiding mouse from the emulation thread
  • Added ldl, ldr to recompiler
  • Flip rom support added (not tested)
  • zip should be closed now once loaded
  • failing to open a zip file, rom open should reappear
  • multi-language support added RSP
  • Increased compiler branch prediction tables Get it at the N64 page. Thanks to Teamz for the news.