Project64 1.1
posted in Emulator Release by xip on Jun 9th, 2001
Project64, a good N64 emulator, has been updated. Here's what's new:
Direct3D6
Improved fog toggle in config dialog
Fixed Direct3D resets for fog, really weird problem
Fixed software mode drivers, defaults to 16bpp Z-Buffer now
Direct3D init failures handled better, and automatically restore defaults
Fixed ground blending in International Soccer 64
Removed most D3DERR_TOOMANYOPERATIONS error logs
rewrote auto detection handling for ucodes, it errors more nicely now, and provides means to correct it
Validate blending works a great deal better now on RGB Emulation, and older cards like ATI Rage Pro
The color frame buffer is now not visible until it's supposed to be, no bootup noise on roms
added cfb option, advanced users only, see the documentation for details
tweaked the texture creation a little, might be result in faster performance
full screen modes now defaults to using a triple buffered page flips for vsync, should also allow FSAA on some new voodoo cards
OpenGL
rewrote auto detection handling for ucodes, it errors more nicely now, and provides means to correct it
R4300i Core and Executable
the title text
fixed flash ram
fixed DSRLV, smash brothers, and banjoo
fixed random freezes
fixed errors in delay slots
fixed hiding mouse from the emulation thread
Added ldl, ldr to recompiler
Flip rom support added (not tested)
zip should be closed now once loaded
failing to open a zip file, rom open should reappear
multi-language support added
RSP
Increased compiler branch prediction tables
Get it at the N64 page. Thanks to Teamz for the news.