NextGL 1.5g
posted in Site News by groat on Nov 7th, 2001
NextGL (a PSEmu GPU Plugin) has been updated to 1.5g. New to this release:
1.5g:
Thanks to Snake785, I've fixed some really annoying configuration problems. NextGL's configuration should now work with ePSXeCutor, PCSX, etc. A bad get window call and out of order configuration loading was at the root of this problem.
1.5:
Fixed a possible rectangle transparency problem
Improved the speed of MDECs
Fixed mixing alpha testing and blending together.
Added the 1B - 1F (fake) blending mode
Added the 0.5B + 0.5F blending mode
Added the 1B - 1F (real) blending mode (thanks to Pete)
d the 1B + 0.25F blending mode
Added 16-bit color mode as a valid primitive cache page depth
Added 8-bit (true color) as a valid primitive cache page depth
Added detection for paletted textures
Added the paletted texture cache
Both texture caches are now using version numbers.
Added paletted textures as a valid page depth
All palletized modes now have dynamic CLUT modification.
Fixed the FPS counter.
Added hardware brightness (like in Next3D) for much more accurate polygon and sprite brightness.
The debug output now reports memory in sizes of KB and MB instead of just MB.
Fixed a display/init bug that prevented some MDECs from displaying properly.
Added the "MDEC only" scanlines option requested by Metal Murphy.
Get the current version from the PSEmu Pro Plugins page.
Thanks to Method Man for the news.