Lunar Magic v1.31 released
posted in Utility Release by bdlou on Nov 12th, 2001
While old news, this was brought to our attention by
Someguy/Chezzman1.
Lunar Magic v1.31, a Super Mario World level editor, was released. Here's what's new:
Fixed a nasty bug from 1.30 that could potentially erase non-level
data such as BG Map16 data, overworld data, etc when saving a level.
Thanks goes out to SomeGuy for submitting the patch that revealed
this problem.
Fixed a crash bug (!) that would occur in 1.30 if you left-clicked
on the currently selected 8x8 tile in the 16x16 tile editor window
without opening the 8x8 editor at least once beforehand.
In the 16x16 properties dialog of the 16x16 editor window, the
upper right and bottom left 8x8 tile numbers were switched around.
Thanks to Sendy for pointing this out.
Fixed a bug where FG tiles >= 0x400 in the 16x16 properties dialog
of the 16x16 editor window incorrectly reported tile gameplay
settings of 0x130 in the 16x16 editor window, even when they had
been changed.
Sprite 18 (a surface jumping fish) is not "unused" as a tool tip
in 1.30 indicated. It has now been added to the sprite list, and
the tool tip has been updated. A thank you goes out to Iggy for
pointing this out.
Sprite A4 (a spike ball that floats on water) is slow or fast
based on (X&1), so Lunar Magic's description of it has been
updated.
Try out this awesome utility in the Facelift Utilities area.