Lunar Magic Update
posted in Utility Release by spacetiger on Dec 26th, 2003It seems that FuSoYa has released a new version of Lunar Magic, the level editor for Super Mario World (SNES). This version, 1.61, has a few new features, but is mostly a bugfix release. Here's what's new:
- Fixed a bug with setting a level to use palette animation for Color 0
- Fixed a bug where the "Run in Emulator" function wasn't putting quotes around the file name and path
- Fixed a bug where Lunar Magic would freeze if the user cancelled expanding in the 8 MB dialog warning
- Fixed the palette numbers being used by the editor to display the bob-omb, para bob-omb, bubble bob-omb, bullet bill, the torpedo launcher hand, puff of smoke, and fishin' Boo
- Updated the overworld editor to change the "Nothing?" sprite to "Koopa Kid x3", and added display support for it
- Updated sprite 64 (rope mechanism)
- Updated tool tips for sprites 4D and 4E (Monty Moles)
- Adjusted some code so that using features like the Super GFX dialog will no longer cause tileset-specific Map16 data to be unnecessarily
- Reloaded from the ROM
- Added keyboard shortcuts for the object and sprite editor windows and the "Open Level Number" dialog, highlighted the level number in the dialog, and added a feature to delete all sprites, objects and exits in a level with Ctrl+Delete
- Added short tileset descriptions to the entries in the "Change Graphics in header" dialog
- Added buttons to copy and paste the extended animated tile data in the appropriate dialog
- Added Opera-style mouse gestures to the right mouse button