gnuboy v1.0.2
posted in Emulator Release by outsider on Sep 19th, 2001
gnuboy is a GameBoy emulator for DOS / Windows. Here's the changes:
fixed bugs in rc_setvar calls in sys_initpath
fixed multiple definition of cpu struct in cpu.h
corrected behavior of ch1 sweep function when freq is written during sweep
emulated wave pattern corruption to fool "emulator-detectors"
updated savestate code to handle these changes, incremented minor version (this should not affect compatibility with old savestates)
fixed major bugs in sound channel 4
perfected channel 4 output sequence to sound like a real Gameboy (much thanks goes out to Lord Nightmare for all his hard work on this!)
default channel 3 square wave is no longer 4 octaves too high
make DI cancel pending HALT...is this correct? (fixes Konami Collection #1)
fixed reversed stereo channels
tweaked frequency cutoff points that prevent aliasing
corrected default wave pattern (noise) when running in dmg mode
fixed sound reset bug that messed up pitch after pausing in Bubble Ghost
added new sample palettes
fixed major interrupt/HALT bug that kept Amazing Penguin from running
fixed sound channel 3 length regiser (info in gbspec.txt is bogus)
tweaked volume of channel 4
removed FFL3 tile glitch from the known bugs in the README (it was caused by a bad dump and/or hacked rom, not a bug in gnuboy)
added emulation of DMG STAT register write bug (causes interrupt) (this fixes Legend of Zerd and perhaps one or two other games)
Grab it from the GameBoy Emulators page.