glNintendo64() v0.2

posted in Utility Release by slein on Jul 29th, 2002

The OpenGL N64 video plugin glNintendo64() was updated to version 0.2 today. Here's what's new:
  • Completely rewrote texture loading.
  • Added support for 4-bit I, 8-bit I, 4-bit CI and 8-bit CI textures.
  • Full TMem emulation.
  • Fixed up wrapping/mirroring/clamping support.
  • No longer requires IBM_MIRRORED_REPEAT extension for texture mirroring.
  • Greatly improved texture cache.
  • Now you can set the amount of memory you want the texture cache to use.
  • Transformation and lighting are now performed internally.
  • Greatly improved TexRect texture coordinate generation.
  • Some optimizations; all matrix operations, color conversions, and TMem emulation are done in assembler now.
  • Added support for F3DEX, F3DEX2 and Fast3D EXT microcodes.
  • Automatic microcode detection.
  • Support for RDP SetOtherMode command, and fixes for F3DEX2 SetOtherMode commands.
  • Many more combine modes, and fixes to existing ones.
  • Added config dialog.
  • The plug-in now creates an INI file the plugins folder for saving configuration.
  • Moved all OpenGL handling and emulation to a seperate thread.
  • PJ64 ROM browser freezing nearly fixed, but it still happens sometimes.
  • Reflection mapping much better now.
Get it from our Nintendo 64 Plugins page.