glNintendo64() v. 0.2.1

posted in Utility Release by stickfig on Aug 2nd, 2002

A new version of the OpenGL plugin for N64 emulators, glNintendo64, was recently released. Here's what's new in v. 0.2.1:
  • Added some error checking to LoadTile and LoadBlock commands (doesn't crash as much anymore)
  • Fixed a matrix bug in the F3DEX2 microcode
  • More fixes to mirroring and clamping (still not quite right though)
  • Some slight optimizations to texture loading
  • Now forces clamping to on when mask is set to 0 (fixes some alignment problems) Pick it up at the N64 Plugins page.