Glide64 v0.7 ME Service Pack 7
posted in Emulator Release by mfc on Oct 10th, 2004Glide64, a graphics plugin for N64 emulators, has been updated recently. Here is what's new:
- New texture checksum calculation algorithm.
- The automatic generation of the texture coordinates is fixed.
- Vertex coordinates modification algorithm is improved.
- Texture stretch problem workaround
- Wrong blender usage is fixed
- Alpha compare problem is fixed.
- Another alpha compare problem is fixed.
- Yet another alpha compare problem is fixed.
- Depth compare problem in sprite microcode is fixed.
- Coordinate calculation in sprite microcode is fixed.
- 4bit texture size calculation in sprite microcode is fixed.
- Matrix stack size problem is fixed.
- Weird fillrect removed.
- Too large tiles loading is fixed.
- Old bug in Sprite2D microcode is fixed.
- Old bug in fillrect is fixed.
- Fix for depth problem in NFL Quarterback Club 99.
- New hack for Space Invaders.
- Doraemon 2 backgrounds scale fix.
- Earthworm Jim 3D depth fix.
- New ini settings.
- Missing combiners implemented.