FinalBurn Alpha v0.135
posted in Emulator Release by outsider on Aug 15th, 2001
FinalBurn Alpha is a compiled version of
Final Burn, which is based on the official source code. Here's the following changes:
There are quite a few changes to this version, most notably an external cheat engine courtesy of Hyperyagami, improved pause code, re-added multi rom path code and the usual fixes etc..
Readded Ayeye's pause code, works a lot better now. Also added his latest version which fixes a few bugs. the game will now pause when the panel is shown and when the window loses foucus. It is still disabled during netplay.
Readded HyperYagami's multi rom path stuff.
Fixed the updated Megaman driver.
Added the first version of HyperYagami's cheat engine as well as making a few changes to disable it during multiplayer.
A small fix so the the option bReadInputEveryFrame is always off during netplay. Changing the value in the .ini file now only effects local play.
Fixed the warnings that were starting to creep in all over the place.
Added region switches for: Battle Circuit, Eco Fighters, Armored Warriors & Street Fighter Zero 2 Alpha.
Fixed player 2 & 3 controls in Mercs.
Merged Logiqxs driver changes.
Merged Logiqxs .dat generator and added .ini setting for it.
Added Hotrod support in the ini.
Added extra ports to CPS_RW.CPP to get the kicks working in sf2ue and gain more control over rotation in forgottn
Altered the Driver list so that all drivers are listed alphabetically, this fixes the "Alphabetical Doubling" in the game list, when creating an online game.
Got 3Player controls working in Knights of the Round.
Yet another tweak to the load menu - everything should now be in the correct order.
Added AvsP 3 Player fix & DD:SoM 4 Player fix, should work fine in netplay now!
Fixed Ghouls, SSF2T & SF2T + Clones in netplay, they were unplayable before!
Fixed the region switches in netplay!
Added region switches for: DD:ToD, Pnickies, Mega Man.
Added Infinite Time cheats to all 1 on 1 fighting games.
Fixed the QNDream controller.
Get it at the Multi Arcade Emulators page.
Thanks to LoopMaster, himself, for the news