FCE Ultra v0.98.10
posted in Site News by paladyn on May 20th, 2004Changes include:
- Reimplemented network play. It now requires a standalone network play server, which will be released as a later time. For fun, "starmen.net" is running this server, which is publicly accessible
- Various code fixes/improvements to allow for network play, particularly with the command handling code
- Reworked much of the VS Unisystem emulation code, partially based on information from MAME. See documentation for fixed games
- Win32-native: Fixed a bug in the debugger's breakpoint list that appeared when one tried to delete a breakpoint(the control accidentally had auto-sort enabled, causing a discrepancy between what was displayed and what was contained in internal data structures)
- The current disk image XOR original disk image is now stored in save states. This should greatly increase compressability(important for network play), and make it a little more legal to distribute such save states now
- Modified the save state format to allow for more precise and larger version numbers
- Various minor code changes
- Fixed initialization of the FCEUGameInfo structure, which previously led to problems with sound output on the SexyAL-using ports(Linux)
- Apparently I added support for mapper 255 a while back. Documentation updated
- Added iNES header correction information for Armored Scrum Object and Alpha Mission
- Merged banksw.h into ines.c, fixed some of its prototypes in ines.h