Expanded NesterDC

posted in Emulator Release by outsider on Sep 18th, 2001

Tekezo has released an expansion of NesterDC. Here's the following changes:
  • apu engine was ported from unofficial nester (http://www.emulation9.com/takeda/).
  • mappers were ported from unofficial nester (http://www.emulation9.com/takeda/). 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 16, 17, 18, 19, 20%, 21, 22, 23, 24, 25, 26, 32, 33, 34, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 57, 58, 60*, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 75, 76, 77, 78, 79, 80, 82, 83, 85, 86, 87, 88, 89, 90, 91*, 92, 93, 94, 95, 96, 97, 99, 100, 101, 105, 112, 113, 117, 118, 119, 122, 151, 160, 180, 181, 182, 184, 185, 188, 189, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234*, 235, 236, 240, 242, 243, 245*, 246, 248, 255 (*: partial) (%: don't work on NesterDC)
  • set gcc optimize flag for SH4.
  • * change default frame skip to '1 per 3 frames'. (I feel '1 per 2 frame' works 100% speed, but this cause vanishing sprites on pseudo transparency).
  • delete timer_sleep while loading ROM indexes. (it's bottleneck when over a thousand ROMS)
  • some misc changes... Update: BurnerO and Hollywood Hasney have compiled the Disc Juggler image of the Unofficial NesterDC, which can be downloaded from our NES Emulators for Dreamcast page. Download it from the NES Emulators for Dreamcast page. Thanks to discostu55555 for the news