Direct64 v0.5 Fixes
posted in Utility Release by mfc on May 5th, 2004Direct64, a DX9 GPU plugin for N64 emulators has seen a few quick bugfix releases recently. Here is what has changed from all three:
- Fixed a bug in the blender that could cause fog to be enabled at the wrong time
- Fixed a bug that could cause missing textures if an advanced filter is selected
- Changed TEX_EDGE mode detection method (Paper Mario sprites bug fixed)
- Added a combiner hack to fix Majora's Mask pause screen with new TEX_EDGE detection method
- Improved texture rectangle texture coordinate generation when using a frame buffer texture (doesn't blur the background in Zelda pause screens)
- Fixed a bug that caused slow-downs when changing microcodes mid-ROM (Majora's Mask motion blur faster now).
- Fixed a matrix bug that could show up in some games (i.e. Diddy Kong Racing)
- Updated the Banjo-Tooie shadow hack
- Fixed a bug that caused alpha to get messed up when lighting was enabled (1080 Snowboarding board selection)
- Improved TEX_EDGE support (1080 Snowboarding character-selection)
- Improved OrkinSampling stability somewhat
- Improved resolution switching, shouldn't be as troublesome as before
- Removed some old code that was messing up cards with PS less than 1.4, it should work now (still untested)