Direct64 v0.5 Fixes

posted in Utility Release by mfc on May 5th, 2004

Direct64, a DX9 GPU plugin for N64 emulators has seen a few quick bugfix releases recently. Here is what has changed from all three:
  • Fixed a bug in the blender that could cause fog to be enabled at the wrong time
  • Fixed a bug that could cause missing textures if an advanced filter is selected
  • Changed TEX_EDGE mode detection method (Paper Mario sprites bug fixed)
  • Added a combiner hack to fix Majora's Mask pause screen with new TEX_EDGE detection method
  • Improved texture rectangle texture coordinate generation when using a frame buffer texture (doesn't blur the background in Zelda pause screens)
  • Fixed a bug that caused slow-downs when changing microcodes mid-ROM (Majora's Mask motion blur faster now).
  • Fixed a matrix bug that could show up in some games (i.e. Diddy Kong Racing)
  • Updated the Banjo-Tooie shadow hack
  • Fixed a bug that caused alpha to get messed up when lighting was enabled (1080 Snowboarding board selection)
  • Improved TEX_EDGE support (1080 Snowboarding character-selection)
  • Improved OrkinSampling stability somewhat
  • Improved resolution switching, shouldn't be as troublesome as before
  • Removed some old code that was messing up cards with PS less than 1.4, it should work now (still untested)
You can download this from our N64 Plugins section.