Daedalus 0.06b
posted in Emulator Release by xip on May 16th, 2001
Daedalus is a N64 emulator for Windows. Here's what's new:
Fixed texture load bug (fixes corrupt textures when TEXEL1 is used).
Fixed ucode 5 texturing/lighting bugs.
Fixed RSP SRLV/SRAV/SLLV disassembly.
All lighting / transformation now done manually (this was done to implement fogging, but in the process it helped me fix a few bugs and optimise a few things). These changes have also removed the need for the ScaleFactor hack and some of the viewport problems.
Started work on fogging (but the range is still not quite right).
Added Orkin's combiner changes - lots of things are the right colours now!
Fixed TexRect bug.
Added various other OS-HLE stuff (thanks Jun Su!).
Get it at the N64 page. Thanks to Giz@ for the news.