Daedalus 0.06b

posted in Emulator Release by xip on May 16th, 2001

Daedalus is a N64 emulator for Windows. Here's what's new:
  • Fixed texture load bug (fixes corrupt textures when TEXEL1 is used).
  • Fixed ucode 5 texturing/lighting bugs.
  • Fixed RSP SRLV/SRAV/SLLV disassembly.
  • All lighting / transformation now done manually (this was done to implement fogging, but in the process it helped me fix a few bugs and optimise a few things). These changes have also removed the need for the ScaleFactor hack and some of the viewport problems.
  • Started work on fogging (but the range is still not quite right).
  • Added Orkin's combiner changes - lots of things are the right colours now!
  • Fixed TexRect bug.
  • Added various other OS-HLE stuff (thanks Jun Su!). Get it at the N64 page. Thanks to Giz@ for the news.