Daedalus 0.03b
posted in Emulator Release by xip on Apr 14th, 2001
Daedalus is a new N64 emulator for Windows. Here's what's new:
Resized input configuration dialog - the combo boxes were too small for people with long device names.
Fixed palette bug that messed up CI/4 and CI/8 textures.
Fixed palette bug that mistook CI/4/8 textures for RGBA textures.
CI texture decoding has been improved.
Fixed PI DMA to check for the correct domain before transfer.
Fixed Memory Cartridge access to allow Domain2 to be addressed (this has helped get a lot of ROMs working!).
A CRC-check is carried out on the rom before the rom bootcode executes, to fix the ROM CRC values if they are wrong.
The debug console can now be turned on and off.
The display resolution is remembered, and it can be changed in-game.
Fullscreen support has been added.
Sound support has been improved so hopefully it won't slow the emulator to a crawl.
TLB Exception handling has been improved. This allows certain ROMs run without mapping memory regions with a hack.
Added crash protection to the CPU Thread. If the CPU thread causes a general protection fault the emulator can now be shut down gracefully (and changes to the inifile saved).
Bug fix to prevent crashes on 3DFX cards when oversized (greater than 256) textures are created.
Audio plugins can now (theoretically) be hot-swapped while the emulator is running. Only Azimer's plugin seems to like this though.
Get it at the N64 page. Thanks to Orb for the news.