BoycottAdvance 0.17r3
posted in Emulator Release by xip on Apr 7th, 2001
BoycottAdvance is a Gameboy Advance emulator for Windows. Here's the BIG list of changes:
(WIN32) Add a Show FPS option (Gollum)
(WIN32) Add autofire support for A/B/LS/RS buttons (Gollum)
(WIN32) Fixes multiple file loading (Gollum)
(WIN32) Drop file loading is now thread-safe (Gollum)
(WIN32) Loading is now thread-safe (Gollum)
(WIN32) Reset option is now thread-safe but sometimes freezes (Gollum)
(WIN32) Clear screen when loading a new demo with different Mode (Gollum)
(WIN32) Fixes debugging features with THUMB mode (Gollum)
(WIN32) Clear screen when switching display for Mode 5 (Gollum)
(WIN32) Add OBJ Palette display in separate window (Gollum)
(WIN32) Reduce a bit some events code (Gollum)
(WIN32) Add particular addresses to select for memory dump (Gollum)
[DISABLED] Fade In/Fade Out Effect for BG in Mode 0 (Gollum)
[DISABLED] Mosaic Effect for BG in Mode 0 (Gollum)
Add preliminary 16 colors support for OBJ in Mode 1 (Gollum)
Add basic OAM support for Mode 4 (Gollum)
Optimize Mosaic Effect for Mode 3 (Gollum)
Fixes 512x256 and 512x512 screen sizes for BG in Mode 1 (Gollum)
Fixes 512x256 and 512x512 screen sizes for BG in Mode 0 (Gollum)
Fixes (argh!) screen sizes for BG in Mode 1 (Gollum)
Fixes (argh!) screen sizes for BG in Mode 0 (Gollum)
Add preliminary 16 colors support for OBJ in Mode 0 (Gollum)
Add EORS opcode (Simon)
Fixes memory reset (Gollum)
Optimize rendering according to current Mode (Gollum)
Add a line-per-line engine for Mode 1 (Gollum)
Add a line-per-line engine for Mode 3 (Gollum)
Add a line-per-line engine for Mode 5 (Gollum)
Add a line-per-line engine for Mode 4 (Gollum)
Add preliminary priorities for OBJ in Mode 0 (Gollum)
Fixes horizontal clipping for OBJ in Mode 0 (Gollum)
Add priorities for OBJ against BG in Mode 0 (Gollum)
Add priorities for BG in Mode 0 (Gollum)
Fixes a position bug for flipped OBJ in Mode 0 (Gollum)
Add a line-per-line engine for OBJ in Mode 0 (Gollum)
Add a line-per-line engine for BG in Mode 0 (Gollum)
Optimize rendering in Mode 5 (Gollum)
Optimize BG rendering for BG in Mode 0 (Gollum)
Start THUMB debugger (Gollum)
Fixes (argh!) keyboard support to support multiple keys at the same time (Gollum)
Fixes (argh!) ADCS/SBCS opcodes with reg shifts (Gollum)
Fixes (argh?) LDRB/LDRW/LDRH opcodes with Rd=Rn (Gollum)
Fixes out of bounds memory reads for DMA transferts (Gollum)
Fixes opcode fetching in Internal RAM (Gollum)
Fixes (argh!) ADD/MOV/MVN with PC, thanks to NoahFex (Gollum)
Add preliminary 16 colors support for BG in Mode 1 (Gollum)
Add preliminary 16 colors support for BG in Mode 0 (Gollum)
Fixes a few opcodes (Gollum)
Add a few opcodes (Simon)
Fixes all multiple opcodes (Gollum)
Fixes (argh!) immediate rotates with S flag (Gollum)
Fixes (argh!) MOVS/MVNS opcodes (Gollum)
Today's release includes an English version as well as a French version. You can get them both at the Gameboy Advance page.