BoycottAdvance 0.17r3

posted in Emulator Release by xip on Apr 7th, 2001

BoycottAdvance is a Gameboy Advance emulator for Windows. Here's the BIG list of changes:
  • (WIN32) Add a Show FPS option (Gollum)
  • (WIN32) Add autofire support for A/B/LS/RS buttons (Gollum)
  • (WIN32) Fixes multiple file loading (Gollum)
  • (WIN32) Drop file loading is now thread-safe (Gollum)
  • (WIN32) Loading is now thread-safe (Gollum)
  • (WIN32) Reset option is now thread-safe but sometimes freezes (Gollum)
  • (WIN32) Clear screen when loading a new demo with different Mode (Gollum)
  • (WIN32) Fixes debugging features with THUMB mode (Gollum)
  • (WIN32) Clear screen when switching display for Mode 5 (Gollum)
  • (WIN32) Add OBJ Palette display in separate window (Gollum)
  • (WIN32) Reduce a bit some events code (Gollum)
  • (WIN32) Add particular addresses to select for memory dump (Gollum)
  • [DISABLED] Fade In/Fade Out Effect for BG in Mode 0 (Gollum)
  • [DISABLED] Mosaic Effect for BG in Mode 0 (Gollum)
  • Add preliminary 16 colors support for OBJ in Mode 1 (Gollum)
  • Add basic OAM support for Mode 4 (Gollum)
  • Optimize Mosaic Effect for Mode 3 (Gollum)
  • Fixes 512x256 and 512x512 screen sizes for BG in Mode 1 (Gollum)
  • Fixes 512x256 and 512x512 screen sizes for BG in Mode 0 (Gollum)
  • Fixes (argh!) screen sizes for BG in Mode 1 (Gollum)
  • Fixes (argh!) screen sizes for BG in Mode 0 (Gollum)
  • Add preliminary 16 colors support for OBJ in Mode 0 (Gollum)
  • Add EORS opcode (Simon)
  • Fixes memory reset (Gollum)
  • Optimize rendering according to current Mode (Gollum)
  • Add a line-per-line engine for Mode 1 (Gollum)
  • Add a line-per-line engine for Mode 3 (Gollum)
  • Add a line-per-line engine for Mode 5 (Gollum)
  • Add a line-per-line engine for Mode 4 (Gollum)
  • Add preliminary priorities for OBJ in Mode 0 (Gollum)
  • Fixes horizontal clipping for OBJ in Mode 0 (Gollum)
  • Add priorities for OBJ against BG in Mode 0 (Gollum)
  • Add priorities for BG in Mode 0 (Gollum)
  • Fixes a position bug for flipped OBJ in Mode 0 (Gollum)
  • Add a line-per-line engine for OBJ in Mode 0 (Gollum)
  • Add a line-per-line engine for BG in Mode 0 (Gollum)
  • Optimize rendering in Mode 5 (Gollum)
  • Optimize BG rendering for BG in Mode 0 (Gollum)
  • Start THUMB debugger (Gollum)
  • Fixes (argh!) keyboard support to support multiple keys at the same time (Gollum)
  • Fixes (argh!) ADCS/SBCS opcodes with reg shifts (Gollum)
  • Fixes (argh?) LDRB/LDRW/LDRH opcodes with Rd=Rn (Gollum)
  • Fixes out of bounds memory reads for DMA transferts (Gollum)
  • Fixes opcode fetching in Internal RAM (Gollum)
  • Fixes (argh!) ADD/MOV/MVN with PC, thanks to NoahFex (Gollum)
  • Add preliminary 16 colors support for BG in Mode 1 (Gollum)
  • Add preliminary 16 colors support for BG in Mode 0 (Gollum)
  • Fixes a few opcodes (Gollum)
  • Add a few opcodes (Simon)
  • Fixes all multiple opcodes (Gollum)
  • Fixes (argh!) immediate rotates with S flag (Gollum)
  • Fixes (argh!) MOVS/MVNS opcodes (Gollum) Today's release includes an English version as well as a French version. You can get them both at the Gameboy Advance page.