
    Genecyst save state data for use with : "COMIX ZONE (Beta)"
      --------------- Provided by DEATH ADDER ---------------

    Hello. This package contains the following save state data:

     CZBETA.GS0 : Battle with final Boss 
     CZBETA.GS1 : Final Boss Defeated (Invisible glitch) 
     CZBETA.GS2 : Spring stuck to wall (Robot ducking glitch) 
     CZBETA.GS3 : Pushing "!" crate onto lower panel (Wooden trapdoor glitch) 
     CZBETA.GS4 : Endless screaming glitch
     CZBETA.GS5 : Enemies battle each other (Invisible glitch #2)

     NOTES:

      (Regarding CZBETA.GS0):
       If you are familiar with the retail version of Comix Zone, you
       will be sure to notice some major differences in how the last
       boss fights you. Also, Cyan isn't drowning in the background.
      
      (Regarding CZBETA.GS1):
       After you defeat the final boss, the game starts over at the first
       level. For some reason, it seems to erase your character while he 
       is being talked to. Usually, he will appear again when you move right 
       to enter the second panel. However, I have met with the unfortunate
       plight of having him fall off the screen during the transition, 
       leaving the robot to attack the emptiness.

      (Regarding CZBETA.GS2):
       Sometimes when one of the robots tosses a spring at Turner, it gets
       stuck to the far wall and remains there. This save state illustrates
       what can happen if you force one of the robots over to the edge of a
       screen with a spring already stuck to hit. The robot continually 
       ducks to avoid the spring - making it an easy target.

      (Regarding CZBETA.GS3):
       In the retail version, it is not possible to move static objects out
       of their own, given panels. This is the beta, so things are not always
       so well-coded. Turner pushes a "!" crate off the screen and into the
       next panel, causing the trapdoor to move from its location.

      (Regarding CZBETA.GS4):
       Having just fallen one of the female attackers, our hero is stuck
       forever in the same panel. His fate? Listening to an endless amount
       of screams. 

      (Regarding CZBETA.GS5):
       I made good old Sketch jump up in the air diagonally, and he decided
       he was tired of being a "glitch finder" and disappeared on me. His
       foes thought nothing of it, and went about destroying one another.
       Watch the fun, as the enemies keep spawning and attacking - all 
       because Sketch went away and got them angry. This area of the game
       seldom worked under Genecyst; use this save state with GENS instead
       or else you'll just get a green screen.

      (Regarding other glitches not featured in this package):
       The grenade does not work. When you pick one of them up and USE it,
       it disappears off the screen and explodes somewhere unknown. You
       won't see the explosion, you'll only hear it. Yee-hah.

       Pages sometimes remain torn when you use the super-hero attack.
       How spiffy.

       On one of the levels, a robot can be tricked to fall into a
       chasm to his 'death', and Sketch cannot enter the next panel
       due to unfinished programming. Boy, oh boy.

                Look for more of my save state releases...

                             - DEATH ADDER [death-adder@juno.com] -
                                  http://www.superfighter.com/
