 change in ????:
	[DONE:]
	. Add per game configuration file. The conf file must be in $HOME/.gngeo/ and named
	  mame_name.cf (mame_name is the Mame name of the game, --listgame for the list)
	  ex: `echo "screen320 false" >~/.gngeo/mslug.cf` will force MetalSlug to use 304x224
	  mode (can be overriden on the command line).
	. Fix most of the bug with Generator68k (don't correctly set up cpu bank at startup)
	. Fix another bug in generator (DIVS opcode)
	. Temporatly desactivate mmx scale2x (strange bug here and there when enabled)
	. Better accuracy in cycle counting.
	. Rewrite the driver part.
	. 320x224 is now the default res. Use --no-screen320 to switch back to 304x224
	. Correct some potential graphic glitch
	. Add alternate romset driver for SuperDodgeBall, Pop'nBounce and kof99
	. Change default keyboard setting to QWERTY
	. Add --scandir option. It scan the supplied dir and return all the game found in it
	  The format is MameName:LongName:ZipFileName ex: blazstar:Blazing Star:blazstar.zip
	. Certainly some new bugs
	[WIP:]
	. Add experimental GUI (dirty&buggy code). Not very useful for now (./configure --enable-gui)
	  (preview image must be in $PREFIX/share/gngeo/shots in a format supported by SDL_image
	   or in bmp if you don't have it)
	. Start dynarec sparc backend for generator68k (disable for the moment)
	[TODO: (before the next release)]
	. Bugfix:
	  - Still some bug with generator
	  - Some game freeze
	  - Graphic glitch for some people
	  - mmx scale2x
	  - etc.
	. Rewrite the joystick configuration
	. Remember all the rest ...

 change in 0.5.9a:
	. Correct a stupid bug in the opengl code
	. Fix Twinkle Star Sprites
	. You can now take a screenshot with F2 (screenshots are save in BMP under your
	  home)
	. Add forcepc option to force the startup PC to a correct value. Use it if you
	  have a game that seem to freeze after loading.
	. Add --disable-i386asm option to the configure script

 change in 0.5.9:
	. The romrc file is now installed in $prefix/share/gngeo/ after a make install
	  This directory is now the default path for romset and romrc
	. Add mmx scale2x effect.
	. Add scale3x effect.
	. Add scale4x effect.
	. Correct a bug in puzzle bubble driver (update your romrc)
	. You can now pass a zip file on the command line insted of the game name.
	  gngeo will scan all the romrc file to find the suitable driver.
	  ex: > gngeo /cdrom/neogeo/rom/Blazing\ Star.zip
	      will act as 
	      > gngeo blazstar
	. Now use getopt_long for command line parsing (--help for a list).
	. Rewrite the configuration code. Now every option are available from gngeorc and
	  the command line (You have to update your gngeorc).
	. Clean up a little fileio.c and main.c
	. Add a simple inline m68k debuger (option -D).
	. Fix a dependencie bug in generator68k
	. Fix a bug in the rom loading code (prevent some crash)
	. better support for crypted rom (bankswitching and char drawing)
	  again, only mslug3n have a driver and is reported to work (freeze sometimes :(
	  (Update your romrc).
	. Initial save state support (functionnal, but some game have minor graphic/sound glitch,
	  and you can't use a save state create under a little endian machine on a big endian one)
	. blitter and effect are now selected by their name (instead of number)
	  Please upgrade your gngeorc.
	. Clean up video.c (now use a template system for tile drawing function generation)
	. Add transparency pack support with raster effect enabled
	. Write i386 asm version of the raster drawing routine (todo: 25% transparency)
	. Correct some bug with the raster interrupt (ssidecki2,3,4 work correctly)
	. Add mmx interpolation code.
	. Add doublex effect. It double only the X resolution (I personaly use it with a vga2tv
	  circuit, because my card doesn't support interlace nor 320x240 pal mode, so I'm stick
	  with 640x240 resolution... More information on the circuit here:
	  http://www.priesch.at/marcus/Linux/XonTV-micro-HOWTO)

 change in 0.5.1:
	. bug fix in game loading.

 change in 0.5:
	. Clean up the code (mainly memory.c)
	. Add driver for the folowing mgd2 dump:
	  - 3countb
	  - alpham2
	  - androdun
	  - lresort
	  - mcombat
	  - sengoku2
	  - sengoku
	. Some game have a strange initial PC. Patched.
	  correct maglord, aodk, bjourney, nincombat etc...
	. Correct a bug that prevent sound to work with tpgolf
	. gngeo now use autoconf. installation is now done with:
	  ./configure && make && make install
	. Switch the C 68K core to the generator one. It's faster
	  than musashi
	. Optimize the memory handler of the mamez80 core.
	  this 2 points give a significant boost on non i386 platform.
	. the -f flags work correctly again.
	. correct some possible segfault here and there.
	. start to add crypted rom support (currently only mslug3n).
	  need to add bankswitch and char drawing support.


 change in 0.4.5c:
	. Correct a stupid mistake that prevent some game to work.


 change in 0.4.5b:
	. libGL now load at runtime (configure by libGL_path in gngeorc).
	. add 2 new effect: scale2x with 50% scanline and scale2x 
	  with 75% scanline.
	. check if the selected effect and/or blitter is valid


 change in 0.4.5 (unreleased):
	. New blitting and effect system by Espinetez:
	  New blitters: Opengl and YUV (resizable).
	  New effects: scanline,scanline50%,scale2x,Sai,superSai and superEagle.
	  Possibility to scale the screen by 2 with the soft blitter.
	  Interpolation system: the last frame is merge with the current -> the
	   animation is smoother and blinking sprite (to simulate transparency)
	   are now really transparent.
	  See sample_gngeorc for configuration example.
	

 change in 0.4.4 (unreleased):
	. Add support for Nebula/Kawaks Transparency pack (option -t filename)
	. Add i386 asm version of tile and char drawing function -> speed increase
	. Premilinary support for scanline rendering: supersidekick4 work. (option -r)
	  This mode is experimental and some game don't work for now, ex: supersidkick2
	. optimize the musashi interface -> gngeo is a lot faster on Sparc now.

	
 change in 0.4.3 (unreleased):
	. Fix a bug in game loading (gngeo mslug tried to load msulgx)
	. Switch to starscream 0.26c -> slowing down bug fixed
	  ( genital68k is always available -> edit the makefile)
	. Add a C 68000 emulator (MUSASHI from Karl Stenerud)
	. Add a C z80 emulator (the z80 core of mame)
	  -> compile and work on sun sparc with solaris8 (need optimization).
	. Create driver for all the current mame romset
	  (exculding crypted one) and the old mame romset.
	  (Note:some games are untested)
	. Add the possibility to have different romset for a game.
	  The first working romset will be used

 change in 0.4.1 (unreleased):
	. Fix a bug that crash the emulator if you invert joy order and you
	  only have one joy.




