This Movie is to demonstrate a weakness in VBA, that allows for possibly infringing distribution of
savestates/movie files. How this is possible, is that because the game involved is a multiboot game,
it is loaded entirely in the GBA ram, and is thus, completely in the savestate/movie.  What this means
is that someone could actually not have the game, and still be able to play it.

A workaround that would completely avoid this issue, would be to XOR the multiboot image, with the 
external WRAM at the time the state is created.  This would do two things.
1. Prevent distribution of the multiboot rom in the savestate.
2. Preserve any game runtime data present.

Use of this solution would completely prevent possible copyright infringement problems.

To see how come there could be copyright infringement problems.

1. Get VBA 1.7 beta 2 (or later)
2. Get a GBA bios (no, I will not tell you where to get one. That you will have to find or dump yourself)
3. Get any working multiboot rom file. (ends in .mb)
4. Load the mb file.
5. Play the movie.

If you want to get a bit more technical, follow these steps when the movie is finished playing.

1. Go to Tools - Memory Viewer...
2. Click on Save...
3. Put 02000000 into the address text box
4. Put 40000 into the Size text box
5. Click on OK
6. Save the file as "nights.mb" with the quotes. (so that VBA doesn't add the .DMP extension to it. (forgotten really needs to learn when to use the open dialog and when to use a save dialog.))
7. Open up nights.mb
8. You should now be able to play the game at any time.
