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   ZSNES/PAR codes for                                                        
                                                                              
   Act Raiser                                                                 
                                                                              
   Engineered by flamingspinach  http://genesisreality.dyndns.org/           
                                                                              
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This is my third submission to the ZD ZSNES Cheat Archive. All these codes 
have been engineered by me, flamingspinach, and are not supported by the 
makers of the game (namely, Enix and Quintet). Im following GameFAQs 
(http://www.gamefaqs.com/) convention in terms of the width of this document 
(79 characters). I have found a surprising number of working cheats for Act 
Raiser, and may think of more to look for later; therefore, this is not a 
final version.

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      Code Table (ZSNES/PAR format)                                           
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NOTE: Since there are so many codes, Ive split them up into four sections. 
The first two sections apply to the [ACT] mode, when youre walking around 
killing monsters, jumping, walking through doors etc. The last two sections 
apply to the [SIM] mode, when youre flying around shooting bats, dragons, 
devils, and giant heads, as well as helping the people build their houses. The 
first and third sections are codes you will have to turn off from time to 
time. The second and fourth sections are codes that you can just leave on 
forever. Just FYI. :)

1)  7E001D08 INF HP
2)  7E001C01 INF LIVES
3)  7E00E601 INF TIME
4)  7E08D120 INVULNERABILITY
5)  7E0BCC00 NO BOSS HEALTH 1
6)  7E134C00 NO BOSS HEALTH 2
7)  7E0CCC00 NO BOSS HEALTH 3
8)  7E130C00 NO BOSS HEALTH 4
9)  7E0ECC00 NO BOSS HEALTH 5

10) 7E00210A INF MP
11) 7E0282FF INF SP
12) 7E00E480 RANGED SWORD
13) 7E001F99 MAX SCORE
14) 7E002099 MAX SCORE
15) 7E00C300 ROOM ALWAYS LIT

16) 7E02A208 1ST ITEM WHEAT
17) 7E02A30E 2ND ITEM SKULL
18) 7E02A409 3RD ITEM HERB
19) 7E02A50A 4TH ITEM BRIDGE
20) 7E02A60B 5TH ITEM MUSIC
21) 7E02A70D 6TH ITEM TABLET
22) 7E02A80F 7TH ITEM FLEECE
23) 7E02A907 8TH ITEM BREAD

24) 7E028608 INF HP [SIM]
25) 7E022E03 MAX QUALITY 1
26) 7E023003 MAX QUALITY 2
27) 7E023203 MAX QUALITY 3
28) 7E023403 MAX QUALITY 4
29) 7E023603 MAX QUALITY 5
30) 7E023803 MAX QUALITY 6
31) 7F9EFA40 INF SOUL POINTS 1
32) 7F9EFC40 INF SOUL POINTS 2 
33) 7F9EFE40 INF SOUL POINTS 3
34) 7F9F0040 INF SOUL POINTS 4
35) 7F9F0240 INF SOUL POINTS 5
36) 7F9F0440 INF SOUL POINTS 6
37) 7E029901 HAVE FIRE
38) 7E029A02 HAVE STARDUST
39) 7E029B03 HAVE AURA
40) 7E029C04 HAVE LIGHT
41) 7F96B800 SAFE FILLMORE 1
42) 7F96B900 SAFE FILLMORE 1
43) 7F96BA00 SAFE FILLMORE 2
44) 7F96BB00 SAFE FILLMORE 2
45) 7F96BC00 SAFE FILLMORE 3
46) 7F96BD00 SAFE FILLMORE 3
47) 7F96BE00 SAFE FILLMORE 4
48) 7F96BF00 SAFE FILLMORE 4
49) 7F96C000 SAFE BLOODPOOL 1
50) 7F96C100 SAFE BLOODPOOL 1
51) 7F96C200 SAFE BLOODPOOL 2
52) 7F96C300 SAFE BLOODPOOL 2
53) 7F96C400 SAFE BLOODPOOL 3
54) 7F96C500 SAFE BLOODPOOL 3
55) 7F96C600 SAFE BLOODPOOL 4
56) 7F96C700 SAFE BLOODPOOL 4
57) 7F96C800 SAFE KASANDORA 1
58) 7F96C900 SAFE KASANDORA 1
59) 7F96CA00 SAFE KASANDORA 2
60) 7F96CB00 SAFE KASANDORA 2
61) 7F96CC00 SAFE KASANDORA 3
62) 7F96CD00 SAFE KASANDORA 3
63) 7F96CE00 SAFE KASANDORA 4
64) 7F96CF00 SAFE KASANDORA 4
65) 7F96D000 SAFE AITOS 1
66) 7F96D100 SAFE AITOS 1
67) 7F96D200 SAFE AITOS 2
68) 7F96D300 SAFE AITOS 2
69) 7F96D400 SAFE AITOS 3
70) 7F96D500 SAFE AITOS 3
71) 7F96D600 SAFE AITOS 4
72) 7F96D700 SAFE AITOS 4
73) 7F96D800 SAFE MARAHNA 1
74) 7F96D900 SAFE MARAHNA 1
75) 7F96DA00 SAFE MARAHNA 2
76) 7F96DB00 SAFE MARAHNA 2
77) 7F96DC00 SAFE MARAHNA 3
78) 7F96DD00 SAFE MARAHNA 3
79) 7F96DE00 SAFE MARAHNA 4
80) 7F96DF00 SAFE MARAHNA 4
81) 7F96E000 SAFE NORTHWALL 1
82) 7F96E100 SAFE NORTHWALL 1
83) 7F96E200 SAFE NORTHWALL 2
84) 7F96E300 SAFE NORTHWALL 2
85) 7F96E400 SAFE NORTHWALL 3
86) 7F96E500 SAFE NORTHWALL 3
87) 7F96E600 SAFE NORTHWALL 4
88) 7F96E700 SAFE NORTHWALL 4

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      Code Descriptions                                                       
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NOTE: For this section, Im going to deviate a bit from my normal system and 
clump similar codes into one description. If I didnt, this section would be 
incredibly long. :)

IMPORTANT NOTE: Beating the bosses (except the ones in Death Heim) will cause 
the game to crash if you have certain codes on. HERE IS HOW TO BEAT A LEVEL 
WITHOUT CRASHING THE GAME: When the boss appears, save state. Then turn off 
codes 1, 2, 3, and 4 (if theyre not already off). Then turn on either code 5, 
6, 7, 8, or 9, depending on the boss (see the descriptions of those codes for 
details). Only turn on one of these! By now, your health bar and the bosss 
health bar may look screwed up. Load the state you just saved. Now attack the 
boss once. Try not to die  I mean come on, how hard is it to hit a boss once 
without dying!? :) Now the boss will start exploding. When its gone, your 
character will raise his sword in a victory stance. Notice that the game is 
taking your lives and seconds on the timer and converting them into points. 
This is why you dont want to leave codes 2 and 3 on. After thats done, the 
game heals your character. This is why you dont want to leave code 1 on. :) 
As soon as youre back in [SIM] mode, you can turn codes 1, 2, 3, and 4 back 
on again if you want. Make sure to turn off codes 5, 6, 7, 8, and 9! And 
thats all. Sorry its that hard, but this game is STRANGELY CODED! Let me say 
that again. STRANGELY CODED! :) REMEMBER! THIS WHOLE PROCESS DOESNT APPLY IN 
DEATH HEIM  there, just turn on all the codes 5-9, and defeat the bosses. 
Why? Because in Death Heim, beating the bosses isnt beating a level, and you 
just get transported back to the main room.

NOTE: If you want to modify any of these codes, keep this in mind: Many of the 
values in this game are stored in a strange way. For instance, if on the 
screen the number says 28, the value will be stored as 28 IN HEXADECIMAL! 
Which is 40 in decimal. So if youre stuck, try searching in hexadecimal for 
decimal numbers... o_O

IMPORTANT NOTE: Remember that when you turn off a code in ZSNES, the value 
reverts to whatever it was just before you turned on the code. However, if the 
code was turned on when you loaded the game, the value reverts to 85 (55 in 
hexadecimal). Dont ask me why. All the codes which you would ever need to 
turn off are therefore turned off by default, for this exact reason. So dont 
forget to turn them on when you need them! :)

1) INF HP  Fixes your HP at 8. Why 8? Because if your HP is higher than your 
      max HP, the health bar looks screwed up. And in the beginning of the 
      game, your max HP is 8. Later on it will look like youre low on health, 
      but dont worry, it will stay at 8. It just looks ugly thats all. Live 
      with it! :) 

2) INF LIVES  Fixes your lives at 1. Why 1? Because at the end of the level 
      the game converts all your lives to points, and nobody wants to wait for 
      99 lives to scroll down to 0. :D

3) INF TIME  Fixes your remaining time at 1. Why 1? See above (#2).

4) INVULNERABILITY  This is the most annoying-looking code ever. It makes you 
      flash red and white really fast. Not for the epileptic. However, it does 
      get the job done (i.e. makes you invulnerable to enemies and attacks). 
      There are some problems, though  for example, jumping onto a moving 
      platform will cause you to lose control of the character until you turn 
      off the code  so Id keep this turned off unless you really need it 
      (i.e. when enemies are swarming you).

5-9) NO BOSS HEALTH 1-5  MAKE SURE TO READ THE VERY IMPORTANT NOTE ABOVE! 
      These codes will turn bosses into wimps. :) One hit will kill them. 
      However, different bosses have different codes. Here is a list:
            
            For Boss:           Use Code:
            
            Fillmore Boss #1    NO BOSS HEALTH 1
            Fillmore Boss #2    NO BOSS HEALTH 2
            Bloodpool Boss #1   NO BOSS HEALTH 3
            Bloodpool Boss #2   NO BOSS HEALTH 4
            Kasandora Boss #1   NO BOSS HEALTH 5
            Kasandora Boss #2   NO BOSS HEALTH 4
            Aitos Boss #1       NO BOSS HEALTH 4
            Aitos Boss #2       NO BOSS HEALTH 4
            Marahna Boss #1     NO BOSS HEALTH 4
            Marahna Boss #2     NO BOSS HEALTH 4
            Northwall Boss #1   NO BOSS HEALTH 4
            Northwall Boss #2   NO BOSS HEALTH 1
            Tanzra              Use all the codes when facing Tanzra and all 
                                  the other bosses in Death Heim.

10) INF MP  Lets you use your magic attack as many times as you want by 
      fixing your MP at 10 (0A in hex).

11) INF SP  Lets you cause Miracles in [SIM] mode as many times as you want 
      by fixing your SP at 255 (FF in hex). NOTE: Later on in the game, this 
      will look like 511 (01FF in hex), because (as I found out a while after 
      I made the code) this value is two bytes long... but theres no real 
      reason to go back and fix it, and besides, its a good thing, right? :D

12) RANGED SWORD  Exactly ONCE in the game, youll find a powerup that looks 
      a bit like a lightsaber. ONCE! And it expires after you leave the room. 
      I dont even know why Enix/Quintet put this in the game, but Im sure 
      glad they did, because now Ive hacked it so that you can use this 
      super-rare powerup... ALL THE TIME! *crazy maniacal laughter* Yeah. So, 
      what does the Ranged Sword (I made that up) do? It causes crescent 
      shockwaves to fly forward when you swing your sword, which allows you to 
      kill enemies across the screen! Cool, no? Again, I have no idea why they 
      even made this.

13-14) MAX SCORE  Just what it sounds like. Your score is always 99990. Why 
      the 0? Because you only get points in units of 10! How ridiculous. So 
      the max score is actually 9999, it just shows up as 99990 because the 
      programmers apparently thought it would look cooler. :)

15) ROOM ALWAYS LIT  Theres ONE room in one of the dungeons where the 
      lighting slowly goes from bright to dark back to bright again (remember 
      those rooms with fireflies in Super Metroid?). Yes, ONE room in the 
      entire game. See my rant in #12. :) This code keeps the light level at 
      full so you can see what youre doing.

16-23) The ITEM codes  There are exactly 16 items in the game. You can hold 
      up to 8 items at a time. Luckily, only 8 of the items are even necessary 
      for advancing the story (Wheat, Magic Skull, Herb, Bridge, Harmonious 
      Music, Ancient Tablet, Sheeps Fleece, and Loaf of Bread). So, I made 
      codes so that youre always holding the 8 important items! Cool, no? :) 
      As for the other 8 items... four of them are the magic powers (which I 
      made codes for anyway), two are items to increase your stats (which I 
      also made codes for), and the remaining two are the bomb which kills 
      flying enemies (which dont even exist anymore, thanks to the SAFE 
      codes) and a duplicate Ancient Tablet which doesnt work (!?). NOTE: 
      when selecting an item, GO BY THE NAMES, NOT THE PICTURES! For some 
      reason the pictures might be mixed around... o_O IMPORTANT NOTE: Dont 
      use your infinite magic skulls to seal random Monsters Lairs  the 
      Monsters Lairs are important to the advancement of the story, so if you 
      seal them before the people do, there could be problems. Only use the 
      skull on the one Monsters Lair it was originally intended for  the 
      devils Lair in the southwest area of Bloodpool.

24) INF HP [SIM]  This infinite HP code works on the angel (looks more like a 
      cherub to me) in [SIM] mode. Apart from that its the same as code #1.

25-30) MAX QUALITY 1-6  These codes maximize the quality of housing in all 6 
      cities. Normally, the houses get better and better depending on the 
      number of Monsters Lairs you seal, and if you want all the houses to be 
      top quality, you have to destroy the lower quality ones with 
      earthquakes. Unfortunately, that often destroys farms, ranches, etc., so 
      this code is a cool alternative! :) Each code works on a different city.

31-36) INF SOUL POINTS 1-6  You may not know this, but every time you shoot 
      and kill a flying enemy in [SIM] mode, you get a soul point. Did you 
      notice that when you kill a monster, it turns into a small white orb and 
      flies to the temple in the city? Thats what I call a soul point. I 
      dont know what its really called, because your soul points arent 
      displayed anywhere, as far as I know. Why do I call it a soul point? 
      Notice that Enix and Quintet, the makers of this game, also made Soul 
      Blazer, Illusion of Gaia, and Terranigma (my favorite SNES game!). Also 
      notice that the music in Act Raiser is similar to that in Soul Blazer, 
      and that the sound effects are almost identical between Act Raiser and 
      Soul Blazer. Also remember that in Soul Blazer, Illusion of Gaia, and 
      Terranigma, souls are represented by glowing white orbs. Aha! These must 
      be souls too! :) Anyway, what do soul points do? Whenever a villager 
      leaves the temple and builds a house, you use up a soul point. You can 
      only get soul points by killing monsters. Since the SAFE codes got rid 
      of all the monsters, theres no way to get soul points, and you can 
      never build houses! Hence these codes. Each code acts on a different 
      city, and sets the soul points for that city to 64 (for some reason if 
      you set it higher it doesnt work).

37-40) The HAVE -------- codes  These four codes give you all four magic 
      attacks before youre supposed to get them. The four attacks are Magical 
      Fire, Magical Stardust, Magical Aura, and Magical Light, with Fire being 
      the least powerful and Light the most.

41-88) The SAFE codes - I put these last on the list because theres so @#&$ 
      many of them! What do they do? Every two codes get rid of the monsters 
      from one Monsters Lair. There are four Lairs per city, so there are 8 
      codes per city. And there are six cities. So there are 48 codes. Simple. 
      Now arent you glad there isnt an entry for each code? Heh. :)

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      Codes Planned for Later Updates                                         
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- A better invulnerability code! This one annoys me.

- Fix the item codes so the images dont move around, maybe... I have no idea 
      how Id go about this one though.

- There are way too many SAFE codes, but I dont know what I can do about 
      that.

- Invulnerability in [SIM] mode, maybe... not really necessary though.

Any suggestions? Contact me  see the contact section below.

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      Contact                                                                 
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You can contact me, flamingspinach, with questions, comments, suggestions, or whatever (no spam please :) ) at:

   AIM:    flamingspinach
   YIM:    flamingspinach
   MSN:    flamingspinach@lycos.com
   ICQ:    214673046
   IRC:    flamingspinach on sorcery.net
   Jabber: flamingspinach on jabber.org (if I can get it to work... o_O)
   Email:  genesisreality@genesisreality.dyndns.org

-EOF-
