==DISCRIPTION==
First off, before anything else, I would like to thank the makers of Lunar Magic for making this all 
possible.  This is an IPS patch for the Super NES ROM, Super Mario World.
This IPS patch will allow you to play the game I have created.
I believe that this is one of the most completed ROMS on the internet at this time,
for Super Mario World.  The game should be more challenging, but not overwelming.
First off, you cannot complete Yoshi's Island 1, until you have a Magic Cape.  Yoshi's
Island 2 and 3 are RETRO LEVELS, I made them before I knew that a RETRO Mario World existed.
I have made the game so that the game cannot be completed without all the Switch Blocks filled.
The Yellow and Green Switches are still in their palaces, the others are in different levels.
But I will give you a little bit of a head start on finding them all, the Blue Switch is,
for sure, easy to get to, at the Back Door of Bowser's Castle.  The Blue Switch can be found
other places, but this is the easiest one to FIND, because I just told you.  No Magic Capes can be given 
to you until you have pressed the Green Switch Palace and you can not fly over the levels anymore.
The order you should finish the Swithc Palaces is 1st-Green, 2nd-Yellow, 3rd-Blue, 4th-Red

===CONTACT ME===
I would like ANY comments or questions.  E-mail me at "bjb138@yahoo.com".  Also do not send
ANY attachments, I MIGHT not open them.  Just describe the area on which you comment on.  I try to fix
all the bugs as soon as I complete a level.

===JUNK YOU PROBALLY DON'T WANT TO READ===
In case you are wondering, this is called RAZ138 because of 2 reasons, both which happened in band.
The 138 came first, which describes my e-mail address' last part.  We went to a love tester, one where you grip
this handle and it ranks you anywhere from 50-100+.  Well I got 138 to make a long story short.
The RAZ part came when it was time to elect band council members.  My last name is Berry so the guy wrote
"RAS" down.  You see, I didn't realize this until May 23, 2002, a long time after this first started.  But I used the
same spelling as that Mushroom guy on Super Mario RPG that was going to go to Merrymore later on.
The main reason for the previous is that many people do not give a reason for naming their game the way they
did name it.  Any way, I am currently 18 as of December 13, 2001.  I started working with hacks back in July of
2001 before I had my first [real] computer (Somehow the 1983 and the 1990 computers I had couldn't cut it).
My first hacks I created were for Super Mario Bros. 2 and Metroid.  Neither one were very good because the
level editors I had were not good enough (I guess that's the right phrase) for me to use easily and efficiently.
I cut all my time off from working on RAZ138 Super Mario Bros. 2 when I was working on World 3 and then the
level editor started to mess every thing up (Objects jumped from one place to another).  Now I'm just waiting for
the people at overclocked to fix the rest of the Super Mario Bros. 2 Discombolator bugs (I have 0.96).

===COMMENTS ON RETRO MARIO WORLD===	
I downloaded the RETRO Mario World game and realized it was mainly a graphic hack with not very much done
in a retro-style except the very first level of Super Mario Bros.; I did Levels one and two of Super Mario Bros.,
the first level of Super Mario Bros. 2, and the first level of Super Mario Bros. 3.  More might come later.

===PROGRESS===
-April 13, 2002-All of World 1, and most of World 2 completed, and some of Star World and
	Valley of Bowser.  Changes to the Overworld also.

-May 24, 2002-Messed up the Overworld with some of my changes with pipe and star road properties so
              I had to start over, but it wasn't so bad.  That took about 10 minutes.  Added a new level to World 1
  	that doesn't allow Yoshi in the level.  Changed most of the Switch Palaces.  Changed the Chocolate
	Fortress and added a Dinosaur Coin Challenge in Valley of Bowser 1 at the halfway point.  I plan on
	making all of the Valley of Bowser levels to have challenges in them.  Added a challenge of 5 Dinosaur
	Coins to Donut Secret 2.  Added some platforms to the 100* Bonus Level.

-May 25, 2002-Realized that Star Road 1 messed up on the 2nd part so this needs to be re-finished.  Compressed
	Special 1's 2nd part into 1 area instead of 2.  Added on to Yoshi's Island 1 in the underground area.

-May 26, 2002-Added a 5 Coin Challenge to Vanilla Dome 3 that goes throughout the entire level.  Fixed problem in
	 the 2nd [Donut] Castle, couldn't get past the first section.  Made a few changes to Vanilla Dome 2 and 4.
	Played Yoshi's Island 1 today, realized I couldn't beat the level (I made it just plain too difficult).  Changed
	Yoshi's Island 1 to be easier (removed some of the Bullet Bills).  Changed Yoshi's Island 4 to cause the
	floor, under the water, to be Black Pirana Plants.  The end of Yoshi's Island 3, is now a RETRO version of 
	World 4-2 middle part of Super Mario Bros. 2.

-May 27, 2002-Changed Castle [Donut] 2's vertical room some.  Added a RETRO level into Donut Plains 4 bonus area
	as Super Mario Bros. 3 level 5-1 (The main part that's remembered anyway).  This area is used only as a bonus
	not as a part that needs to be completed (Just for 4 1-Ups).  Compressed more room by getting rid of not 
	needed rooms of ghost houses. Added more message blocks to levels (text).

-May 28, 2002-Changed some of Castle 7 [Valley] to make it harder.  Fixed the bug in Yoshi's Island 1 to make the
	level not freeze.  Progress is slow on days I work (An hour is not enough time to work on this).  Current 
	progress is 90/512 levels modified or Version 0.18.

-May 30, 2002-Changed the Opening [Not all that important] Level by adding the RAZ138.  Now Mario dies and the SPECIAL
	WORLD music starts and the sequence runs again with the other music.  Figured out how to change boss levels.
	Changed Larry's room by adding some more fireballs (a lot harder now).  Changed some of the Layer 2 in Castle 4
	on the 1st part with the Red background and the 2nd part with the spike ceiling.  Changed some of Wendy's room.

-May 31, 2002-Created an IPS Patch of the Current Version (Works perfectly with SNESTOOL).  Tried to play through the
	game to try out the new levels.  Found bug that makes TOP SECRET AREA not appear (The yellow dot and path
	are not there), but you can still move and play the level after beating the Donut Ghost House secret goal.  Found
	another bug with finishing Castle 6 [Chocolate], the path tiles look like garbled information of other areas.

-August 3, 2002-Sent to acmlm for the first release.  Very exited and hoping for feedback.

-October 23, 2002-Downloaded Lunar Magic 5.1, changed Title Screen.

-October 24, 2002-Changed level names and message blocks.

-October 25, 2002-Made changes to a few levels.

-October 26, 2002-Release 2 comes out on my webpage at http://www.geocities.com/bjb138 and becomes available.

-October 27, 2002-Heh... this will get alot of people mad here. I've added 4-1 as the second half of Yoshi's Island 2 (That
	now makes 1-1 and 4-1 in the level). So now you need to restart the game to get the full effect since I changed
	some early things (It always happens with partial releases... ah... yeah.). Made Yoshi's Island 3's last half easier.
	Changed some of Star World 1.

-October 28, 2002-Found out how to change the graphics. Changed Bullet Bills to Beezos and all of the SPECIAL WORLD
	enemies to those of the original Super Mario Bros. 1. Fixed the pallets of the original Mario 1 enemies. Changed 
	Rex to a blue Birdo. Fixed graphic mix of top and bottom of Rex graphics to make Birdo look right. Changed
	graphics of cement blocks to that of a grey turn block. Changed Koopa Pallet Change to change at where Butter
	Bridge 2 is. Changed Sprite Graphics Change to change at where TOP SECRET AREA is.

-November 5, 2002-Fixed a bug in Butter Bridge 1 (Took out the exit and replaced with the gate). Changed regular moles
	into Shy Guys (Work on pallet later).


-November 7, 2002-Changed Mega Mole into the unused mushroom sprite from SMW2.

-November 10, 2002-Hacked the last level of Special into World 8. Yes World 8, the whole thing. I decided for a good
	challenge for the season change, so I have the level without a midpoint. So far I have 1,2,3 finished, I'm getting
	help from the Acmlm's Board for ideas for finishing 4, until then, (eh) I can't really do anything else.

-November 13, 2002-Finished hacking all of "Mondo". New IPS patch released.
