CoolMario SMW Hack Version 7
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Contents -
I. How to use
1. Status of hack
2. Bug fixes
3. New items
4. New enemies
5. Wierd things
6. Hints
7. Other
8. Future progress
9. Credits

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I. How to use

	Extract the EXE file and run it. Select your SMW rom and patch it. Simple as that.
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1. Status of hack -
Intro,Title - 2
World 1 - 9
World 2 - 16
World 3 - 20
World 4 - 10
World 5 - 23
World 6 - 43
World 7 - 35
World 8 - 11
World 9 - 26
Total Levels Edited: 193/511 = 37.7% (Including bonus areas and unused areas)

Funky inserted on July 29, 2001 on 3:51 PM

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2. Bug fixes and Misc. changes since 4/19/01

	A. Orange Bridge Area wires are fixed (I finally figured out how to use the ON/OFF switches)
	B. World 1-1 secret area is changed

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3. New and Hard-To-Reach items -

I Balloon: Become inflated for a limited amount of time. (Rare)
Mamar: A star spirit from Paper Mario that replaced the standard invincibility star. Makes you invincible. (Rare)
3-Up Moon: These moons are very common and usually found in groups, but they are generally hard to get.

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4. New enemies

Decapitating chargin' chuck: You'll see these chucks with decapitated
	dolphin heads. (Note: It's a graphic glitch.) Update: Now 	THERE's really Decapatating Charging Chucks!

Fireball: These run in the wires where platforms go.
Spark: These thingys from SMB2 have returned in the castles.

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5. Wierd things
	A: Want to know why World 5-1 (Forest of Illusion) is so short? Well I had an exit problem on that level, it won't link to a level.

	B: World 4-1 (Cheese Bridge Area) is called Orange Bridge Area, but there's something odd
about the level itself and the title...

	C: World 6 (I changed the name of W6) level 2 (NOT the ghost house) is also fairly short because of a linking problem.

	D: The world name for world 6 is missing a letter (if you haven't noticed)...

	E: If you see 3/4 of a sprite or half of it, then don't worry about it. I put too much sprites
there...

	F: "Chocolate" Island 5 and castle #6 resemble to a classic NES game. Do you know what game and world these levels are in?

	G: Notice how I quote "Chocolate" Island throughout this readme. Can anybody figure out why?
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6. Hints
	A: In Butter Bridge 1, don't try to rush through the level.
	B: In castle #4 in the 2nd area, don't try to jump too high!
	C: In the world 6 ghost house (yeah right) try using Yoshi.
	D: In castle #6 in the 2nd area, if you know how to spell "CoolMario" you can get through the level.
	E: In the Valley Fortress, beware of falling green ! blocks! Sometimes they kill you if you're not careful.
	F: Star world 4 is probably the hardest level in star world. Hint: after the 1st goal point, look at the pattern of the coins. 
	G: Tubular is one of the hardest level in the entire game. Don't get the baloon when you are going down after you jump (you'll sink fast).

IT ONLY GETS HARDER AFTER WORLD 6!! (Well, there are exceptions...)

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7. Other

	A: Note that that I skipped a few levels. Some of the levels are very short, so I will edit them later.

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8. Future progress (in cronological order)

	A: Finish the secret levels in world 2
	B: Improve most of world 1 (needs major improvements)
	
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9. Credits
FuSoYa, for programming Lunar Magic, a SMW level editor
Acmlm, for posting this hack on his site
Blaydthree, for doing some of the levels
And everyone else for checking this hack out

Am I missing anybody...?

If you need help getting through the levels,want to send a 
comment, or report any bugs E-Mail me using the following address:

coolmario100@cs.com

 2001 CoolMarioWorks
