FF3 7-Z patch
by Master ZED (masterzed@aol.com)

1. Intro
2. Command script pseudocode outline
3. Credits

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1. Intro
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7-Z is a new take on another monster of mine that went by the name 7.  Located in a new
Dark Forest (north of Figaro Castle's position after arrival at Kohlingen), this enemy
will be a little tough to defeat.  I don't even know how many HP he will have (Joker
Doom tests showed it took 4 tries, but I defeated 16 7-Z's), but it's not an ungodly
amount.

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2. Command script pseudocode outline
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Just in case you don't understand a few things.  Remember, and this is a minor spoiler,
there are four 7-Z's in the fight.

First attack: Set life variable to 0, use power-up sound and animation. 
 
Main script: 
 
Hit all enemies (Item; Fire Rod/Thunder Rod) 
End turn 
Hit random enemy (Battle/Evil Slash/Pillar[confuse and damage]) 
End turn 
Use normal aiming (TekMissile/Rage/True Edge) 
End turn 
Use normal aiming (Blaze III/Meteo/nothing, Battle) 
End main 
 
Counter script: 
 
If monster 5 = wounded then 
If struck by Retort/L.5 Doom[Joker Doom] then 
Reset/revive enemies 1-4 (no animation) 
Set life variable to 0 
Target attacker (HyperDrive * 3) 
End counter 
 
If self = wounded then 
Reset/revive self (no animation) 
Add 1 to life variable 
If life variable = 4 then 
Kill enemies 1-4 (no animation) 
End counter 
 
If monster 5 = wounded then 
If struck by Meteor/Ultima then 
Target attacker (Slayer, Ultima) 
Set life variable to 0 
Reset/revive enemies 1-4 (no animation) 
End counter 
 
If monster 5 = wounded then 
If struck by SwdTech/Throw then 
Target attacker (Evil Slash) 
Target all allies (Big Guard, Ruby Power, Fire, Ice 3) 
End counter 
 
If monster 5 = wounded then 
If struck by Merton/GrandTrain then 
Target attacker (Slayer) 
End counter 
 
If monster 5 = wounded then 
If struck by Quasar/Sun Flare then 
Target attacker (Slayer) 
End counter 
 
If monster 5 = wounded then 
If struck by Sketch/Summon then 
Target all enemies (Fader/Blaster) 
End counter 
 
If monster 5 = wounded then 
If struck by anything then 
Use normal aiming (Battle/Dark Slash/nothing) 
End counter 
 
End script 

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3. Credits
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mnrogar - for sending feedback and giving me an honest opinion.

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2002 Master ZED
The Unoriginal White Sheet: http://sharkgaming.web1000.com/masterzed/
Post any bugs on my message board: http://sharkgaming.web1000.com/cgistor/yabb/YaBB.pl
I'm not responsible should anything in this zip archive do anything.
I'm not responsible should anything in this zip archive do nothing.
I'm not responsible for whatever you or anyone else do with this zip archive or the
contents within it.
I'm not responsible for whatever you or anyone else don't do with this zip archive or the
contents within it.
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