Title: Unhardcoded Tintinabar
Author: Lenophis
Version: v1.0a
Applies to: FF6us v1.0, FF6us v1.1
Tested on: FF6us v1.0

Contents: Party Tintinabar - header.ips
          Party Tintinabar - no header.ips
          Solo Tintinabar - header.ips
          Solo Tintinabar - no header.ips
          Anti Party Tintinabar - header.ips
          Anti Party Tintinabar - no header.ips
          Anti Solo Tintinabar - header.ips
          Anti Solo Tintinabar - no header.ips
          tintinabar_solo.asm
          tintinabar_party.asm
          readme.txt

ROM addresses: C0/4A57 - C0/4AEB
               C0/6CF3 - C0/6D25 - solo
               C0/DEF6 - C0/DF2E - solo
               C3/1DA4 - C3/1DE8 - solo (last four bytes are freed)
               C3/F16C - C3/F183 - solo

Urgency: Low. It depends entirely if you wish to have an item other than the
Tintinabar to have a walking healing ability, but it can also help if you change
the Tintinabar to do something else entirely.

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Description:

The Tintinabar in all its crappiness is exclusive to a single item, number 229.

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What this patch does:

Unhardcodes the Tintinabar to no longer be exclusive to a specific item.

You have a choice of keeping it to a single party member, or to go with what
the data slightly suggests and make it a party-wide effect.

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How to use:

In either case, open up FF3usME and head to the item editor.

Solo: The lone question mark in special 3 is the bit the Tintinabar now uses.
Set that bit and the Tintinabar is in effect for that item.

Party: The 3-question mark selection in the item effects is the bit the
Tintinabar uses. The Tintinabar already has this set by default.

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Version history:

v1.0a - April 12, 2010
        Explained how to use the Tintinabar...

v1.0 - April 11, 2010
       Preliminary version.

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Credits:
Imzogelmo - For commenting the C0 bank disassembly.
