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02_basic3d_core_dbg.elf | interpreter: ANY
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everything's OK, except for the missing colored lights, which i assume you didn't implement yet in this rewrite
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1987.elf | interpreter: TRUE
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the letters and the 1987 logo don't get masked (black rectangles around them)
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1987.elf | interpreter: FALSE
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OK
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1fx.elf | interpreter: ANY
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messed up texture of the font blinking at the bottom of the screen, nothing else happens
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29_tskin.elf | interpreter: TRUE
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black polygons showing up now and then, covering half of the screen, then disappear for a while; self-shadows of objects kinda messy
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29_tskin.elf | interpreter: FALSE
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same, except the shadow problem
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30_tsquare.elf | interpreter: ANY
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no problems
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3stars.elf | interpreter: ANY
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NAPALM logo not bumping left and right; no text scroller
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3starsII.elf | interpreter: ANY
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textures (NAPALM logo and star surface) are a grey mess. unimplemented palette mode?; no text scroller
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adresd_round4.elf | interpreter: TRUE
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doesn't go past the title screen. messed up polygons. flicker.
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adresd_round4.elf | interpreter: FALSE
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car scene: messed up polygons. it seems it's stuck at this point, i've waited a LOT and nothing happened besides the car spinning. flicker.
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adresd_round5.elf | interpreter: TRUE
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same as round4
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adresd_round5.elf | interpreter: FALSE
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doesn't go over the first scene either...must be some timing problem in the emu, or whatever; flicker.
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adresd_round6_242_ns.elf | interpreter: TRUE
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flicker in non-water scenes
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adresd_round6_242_ns.elf | interpreter: FALSE
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doesn't even display the title screen
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adresd_round7_blend_ns.elf | interpreter: ANY
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slightly messed up polygons; the second scene displays a background which 0.5 didn't, but it disappears after a while. (see attached image) in that scene, only the object on the left flickers.
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anti_dbg.elf | interpreter: ANY
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doesn't display anything, but i couldn't take waiting too much, it was only 1 FPS
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beginning.elf | interpreter: ANY
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OK
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blow.elf | interpreter: ANY
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nothing, slow
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bumpmap_dbg.elf | interpreter: ANY
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nothing, slow. i think i remember some messy output from 0.5 though
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bytheway.elf | interpreter: ANY
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the white star that's zooming in to cover the screen doesn't zoom in completely. 0.5 does it right.
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capture_dbg.elf | interpreter: ANY
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nothing, slow
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carshowroom.elf | interpreter: TRUE
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nothing
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carshowroom.elf | interpreter: FALSE
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intro text doesn't show; the rendering of the car flickers with a clear to white
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clut_csa_dbg.elf | interpreter: ANY
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don't really know what this is supposed to show, but i don't see any significant glitches.
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clut_dbg.elf | interpreter: ANY
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texture messed up
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colors.elf | interpreter: ANY
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slow as always. the effect is all grey. the texture of the font is loaded perfectly (F12), but the text scroller doesn't appear
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cubars.elf | interpreter: ANY
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nope
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cubemastah.elf | interpreter: ANY
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a little glitch in geometry when the cubes turn on their other side, but that's an emu bug (as it also happens in GSsoftdx)
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deform-pal.elf | interpreter: ANY
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nothing, slow
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demo.elf (BOREDOM) | interpreter: TRUE
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doesn't go past the title screen
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demo.elf (BOREDOM) | interpreter: FALSE
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the 3D spectrum analyzer and the textscroller flicker. the text is displayed erroneously (font is loaded right - F12)
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demo2d.elf | interpreter: ANY
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this is the first plugin that displays the whole text on screen, i think :P
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FakeFB.elf | interpreter: ANY
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nothing, slow
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FiRe.elf | interpreter: ANY
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OK
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flatline.elf | interpreter: ANY
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first plugin to show this right ^_^ at least in 0.042. 0.046 doesn't show the text scroller.
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FSLOWER.ELF | interpreter: ANY
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the funslower logo and the top bar doesn't appear.
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ifs.elf | interpreter: ANY
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displays only rectangles instead of the fractal. don't know if it's only because the lack of alphablending
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J0Mommaz.elf | interpreter: ANY
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nothing
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JASPER1.ELF | interpreter: ANY
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OK, except for the garbled texture at the bottom, but that must be an emu bug.
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jum1.elf | interpreter: ANY
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the text scroller is fucked up.
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main.elf | interpreter: ANY
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nothing
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mipmap_dbg.elf | interpreter: ANY
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it only shows the blue background. worked nice in 0.5, with few glitches
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monalisa.elf | interpreter: TRUE
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doesn't load the 3. scene, so doesn't start
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monalisa.elf | interpreter: FALSE
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see attached images; flickering
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MPLAYER.ELF (PS2 divx player) | interpreter: ANY
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nothing
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new_printf.elf | interpreter: ANY
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OK ^__^
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p51.elf | interpreter: ANY
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flicker of a few objects
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pillgen-30fps-94pills-ntsc.elf | interpreter: ANY
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pills popping up when rendered; top and bottom bars invisible
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pillgen-30fps-ntsc.elf | interpreter: ANY
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bars and pills flicker
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pillgen-60fps-ntsc.elf | interpreter: ANY
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can only see bars pop up at beginning. flicker.
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plasma_tunnel.elf | interpreter: ANY
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text is displayed garbled, but the font is loaded right (F12)
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plasmadreams.elf | interpreter: TRUE
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gets stuck at the word "PLASMA" (right at the beginning)
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plasmadreams.elf | interpreter: FALSE
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plays through, displays the plasma wave-thingy, but not the donuts before it (which 0.5 showed, with garbled textures); flicker.; see screenshots (the wave-thingamajig is very faint compared to 0.5)
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point_l_dbg.elf | interpreter: ANY
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doesn't show anything, but it loads a texture
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printf.elf | interpreter: ANY
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nyaa ^_^!
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PS2EVOL.ELF | interpreter: TRUE
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can't load its files, but doesn't crash as previous versions.
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PS2EVOL.ELF | interpreter: FALSE
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can't load its files, and crashes.
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ps2flight.elf | interpreter: ANY
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the terrain texture gets distorted....oh, and somehow i don't think there should be terrain where the sky has to be too :P; works with or without interpreter, not like last time; i think it was my driver's problem.
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PS2Room.elf | interpreter: ANY
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fucked up polygons + flicker
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