2002.12.08. 10:11
GStaris 0.6 BETA report -- with PCSX2 v0.046 Compile Date - Dec 5 2002 (04:43)
SPU2Null 0.1
PADwinKeyb Driver 0.31
CDVDNull Driver 0.2
Internal HLE Bios

VSYNC hack always disabled.

02_basic3d_core_dbg.elfinterpreter: ANY
everything's OK, except for the missing colored lights, which i assume you didn't implement yet in this rewrite
1987.elfinterpreter: TRUE
the letters and the 1987 logo don't get masked (black rectangles around them)
1987.elfinterpreter: FALSE
OK
1fx.elfinterpreter: ANY
messed up texture of the font blinking at the bottom of the screen, nothing else happens
29_tskin.elfinterpreter: TRUE
black polygons showing up now and then, covering half of the screen, then disappear for a while; self-shadows of objects kinda messy
29_tskin.elfinterpreter: FALSE
same, except the shadow problem
30_tsquare.elfinterpreter: ANY
no problems
3stars.elfinterpreter: ANY
NAPALM logo not bumping left and right; no text scroller
3starsII.elfinterpreter: ANY
textures (NAPALM logo and star surface) are a grey mess. unimplemented palette mode?; no text scroller
adresd_round4.elfinterpreter: TRUE
doesn't go past the title screen. messed up polygons. flicker.
adresd_round4.elfinterpreter: FALSE
car scene: messed up polygons. it seems it's stuck at this point, i've waited a LOT and nothing happened besides the car spinning. flicker.
adresd_round5.elfinterpreter: TRUE
same as round4
adresd_round5.elfinterpreter: FALSE
doesn't go over the first scene either...must be some timing problem in the emu, or whatever; flicker.
adresd_round6_242_ns.elfinterpreter: TRUE
flicker in non-water scenes
adresd_round6_242_ns.elfinterpreter: FALSE
doesn't even display the title screen
adresd_round7_blend_ns.elfinterpreter: ANY
slightly messed up polygons; the second scene displays a background which 0.5 didn't, but it disappears after a while. (see attached image) in that scene, only the object on the left flickers.
anti_dbg.elfinterpreter: ANY
doesn't display anything, but i couldn't take waiting too much, it was only 1 FPS
beginning.elfinterpreter: ANY
OK
blow.elfinterpreter: ANY
nothing, slow
bumpmap_dbg.elfinterpreter: ANY
nothing, slow. i think i remember some messy output from 0.5 though
bytheway.elfinterpreter: ANY
the white star that's zooming in to cover the screen doesn't zoom in completely. 0.5 does it right.
capture_dbg.elfinterpreter: ANY
nothing, slow
carshowroom.elfinterpreter: TRUE
nothing
carshowroom.elfinterpreter: FALSE
intro text doesn't show; the rendering of the car flickers with a clear to white
clut_csa_dbg.elfinterpreter: ANY
don't really know what this is supposed to show, but i don't see any significant glitches.
clut_dbg.elfinterpreter: ANY
texture messed up
colors.elfinterpreter: ANY
slow as always. the effect is all grey. the texture of the font is loaded perfectly (F12), but the text scroller doesn't appear
cubars.elfinterpreter: ANY
nope
cubemastah.elfinterpreter: ANY
a little glitch in geometry when the cubes turn on their other side, but that's an emu bug (as it also happens in GSsoftdx)
deform-pal.elfinterpreter: ANY
nothing, slow
demo.elf (BOREDOM)interpreter: TRUE
doesn't go past the title screen
demo.elf (BOREDOM)interpreter: FALSE
the 3D spectrum analyzer and the textscroller flicker. the text is displayed erroneously (font is loaded right - F12)
demo2d.elfinterpreter: ANY
this is the first plugin that displays the whole text on screen, i think :P
FakeFB.elfinterpreter: ANY
nothing, slow
FiRe.elfinterpreter: ANY
OK
flatline.elfinterpreter: ANY
first plugin to show this right ^_^ at least in 0.042. 0.046 doesn't show the text scroller.
FSLOWER.ELFinterpreter: ANY
the funslower logo and the top bar doesn't appear.
ifs.elfinterpreter: ANY
displays only rectangles instead of the fractal. don't know if it's only because the lack of alphablending
J0Mommaz.elfinterpreter: ANY
nothing
JASPER1.ELFinterpreter: ANY
OK, except for the garbled texture at the bottom, but that must be an emu bug.
jum1.elfinterpreter: ANY
the text scroller is fucked up.
main.elfinterpreter: ANY
nothing
mipmap_dbg.elfinterpreter: ANY
it only shows the blue background. worked nice in 0.5, with few glitches
monalisa.elfinterpreter: TRUE
doesn't load the 3. scene, so doesn't start
monalisa.elfinterpreter: FALSE
see attached images; flickering
MPLAYER.ELF (PS2 divx player)interpreter: ANY
nothing
new_printf.elfinterpreter: ANY
OK ^__^
p51.elfinterpreter: ANY
flicker of a few objects
pillgen-30fps-94pills-ntsc.elfinterpreter: ANY
pills popping up when rendered; top and bottom bars invisible
pillgen-30fps-ntsc.elfinterpreter: ANY
bars and pills flicker
pillgen-60fps-ntsc.elfinterpreter: ANY
can only see bars pop up at beginning. flicker.
plasma_tunnel.elfinterpreter: ANY
text is displayed garbled, but the font is loaded right (F12)
plasmadreams.elfinterpreter: TRUE
gets stuck at the word "PLASMA" (right at the beginning)
plasmadreams.elfinterpreter: FALSE
plays through, displays the plasma wave-thingy, but not the donuts before it (which 0.5 showed, with garbled textures); flicker.; see screenshots (the wave-thingamajig is very faint compared to 0.5)
point_l_dbg.elfinterpreter: ANY
doesn't show anything, but it loads a texture
printf.elfinterpreter: ANY
nyaa ^_^!
PS2EVOL.ELFinterpreter: TRUE
can't load its files, but doesn't crash as previous versions.
PS2EVOL.ELFinterpreter: FALSE
can't load its files, and crashes.
ps2flight.elfinterpreter: ANY
the terrain texture gets distorted....oh, and somehow i don't think there should be terrain where the sky has to be too :P; works with or without interpreter, not like last time; i think it was my driver's problem.
PS2Room.elfinterpreter: ANY
fucked up polygons + flicker