| adc(unsigned char current, unsigned char value) | ffse::SaveSlot | [private] |
| carry | ffse::SaveSlot | [private] |
| checksum() | ffse::SaveSlot | |
| fromNES(unsigned char letter) | ffse::SaveSlot | [private, static] |
| getAgility(int member) | ffse::SaveSlot | |
| getArmor(int member, int slot) | ffse::SaveSlot | |
| getClass(int member) | ffse::SaveSlot | |
| getCondition(int member) | ffse::SaveSlot | |
| getCurrentHP(int member) | ffse::SaveSlot | |
| getCurrentMagic(int member, int level) | ffse::SaveSlot | |
| getDamage(int member) | ffse::SaveSlot | |
| getExperience(int member) | ffse::SaveSlot | |
| getGold() | ffse::SaveSlot | |
| getHitPercent(int member) | ffse::SaveSlot | |
| getIntelligence(int member) | ffse::SaveSlot | |
| getItem(int item) | ffse::SaveSlot | |
| getLuck(int member) | ffse::SaveSlot | |
| getMagic(int member, int level, int slot) | ffse::SaveSlot | |
| getMaxHP(int member) | ffse::SaveSlot | |
| getMaxMagic(int member, int level) | ffse::SaveSlot | |
| getName(int member) | ffse::SaveSlot | |
| getStrength(int member) | ffse::SaveSlot | |
| getVitality(int member) | ffse::SaveSlot | |
| getWeapon(int member, int slot) | ffse::SaveSlot | |
| isModified() | ffse::SaveSlot | [inline] |
| isValid() | ffse::SaveSlot | [inline] |
| MainFrame class | ffse::SaveSlot | [friend] |
| modified | ffse::SaveSlot | [private] |
| nvram | ffse::SaveSlot | [private] |
| SaveSlot(const char *nvram) | ffse::SaveSlot | |
| setAgility(int member, unsigned char value) | ffse::SaveSlot | |
| setArmor(int member, int slot, unsigned char value) | ffse::SaveSlot | |
| setCarry(bool set=true) | ffse::SaveSlot | [inline, private] |
| setClass(int member, unsigned char value) | ffse::SaveSlot | |
| setCondition(int member, unsigned char value) | ffse::SaveSlot | |
| setCurrentHP(int member, wxInt16 value) | ffse::SaveSlot | |
| setCurrentMagic(int member, int level, unsigned char value) | ffse::SaveSlot | |
| setDamage(int member, unsigned char value) | ffse::SaveSlot | |
| setExperience(int member, wxInt32 value) | ffse::SaveSlot | |
| setGold(wxInt32 value) | ffse::SaveSlot | |
| setHitPercent(int member, unsigned char value) | ffse::SaveSlot | |
| setIntelligence(int member, unsigned char value) | ffse::SaveSlot | |
| setItem(int item, unsigned char value=1) | ffse::SaveSlot | |
| setLuck(int member, unsigned char value) | ffse::SaveSlot | |
| setMagic(int member, int level, int slot, unsigned char value) | ffse::SaveSlot | |
| setMaxHP(int member, wxInt16 value) | ffse::SaveSlot | |
| setMaxMagic(int member, int level, unsigned char value) | ffse::SaveSlot | |
| setModified(bool modified=true) | ffse::SaveSlot | [private] |
| setName(int member, wxString &value) | ffse::SaveSlot | |
| setStrength(int member, unsigned char value) | ffse::SaveSlot | |
| setVitality(int member, unsigned char value) | ffse::SaveSlot | |
| setWeapon(int member, int slot, unsigned char value) | ffse::SaveSlot | |
| toNES(char letter) | ffse::SaveSlot | [private, static] |
| valid | ffse::SaveSlot | [private] |
| ~SaveSlot() | ffse::SaveSlot | |