XGlide	V0.1.3alpha

 Hope you can understand the new config system. XGlide will create a file, 'XGlide.ini', the first time
you run it. It goes through all Direct3D Hardware accelarators and writes down a profile for each one.
You can change the active profile by changing the 'UsingDevice' field to the 'NameID' of the new profile!
This allows you to have various profiles with diferent options for the same hardware D3D Device... Also,
you can now change the render depth, zbuffer depth and stop the logging(cracks? no thankx :)!
Just go see how it is... easy!

 Now, if you experience troubles or something is not being rendered correctly i would advise you to
change display drivers. For example, im using an I740 with the Real3D Drivers for development... I
tested the Intel Express 3D drivers and the Intel reference drivers and they both gave VERY diferent
results! Also, try tweaking the drivers settings...

Heres a small list of programs i tested the wrapper with and seemed to work resonably well:
 UltaHLE(ofcourse), MK4(ok), Gex2(some wild textures), 3dfx surface demo (ok), 3dfx donut demo (ok),
 3dfx sdk examples (ok), Khalids dolphins example (ok), Voodoo lights (ok)!
I really need some more progs to test the wrapper on... and put to work! If you have something you would
like to see being run by the wrapper please let me know!

Helder Filipe Cunha da Silva
XGlide@technologist.com
http://www.devgames.com/GlideUnderground
