UGE Module Reader / File Editor
Version 1.31

Just pick a module and file, and you can start editing, but make sure you make a backup of the file you plan to edit.

I don't like writing this kind of stuff, so if you need help, mail me. If enough people need help, I'll write a decent amount of documentation.

The source code has been included.

I won't be taking ANY requests for modules.

1.31:
I updated the 'Input Box' to work better for keyboarders(like me).
I reccomend using the keyboard for editing at this point, but you do what you want.

I made the list stop refreshing even if no action was taken.

Made it more clear as to how you edit variables.

Fixed more small errors I found. It's on the brink of being to my minimum requirements. The code dosen't have to be efficient or readable, and the program dosen't have do exactly what I envision. It just has to perform the basic functions I want.

1.3:
I fixed the Variable editor. It won't increment the address by 1 every time you save.

I've decided to make this one of my 'real' projects. I'll support it. I have the better part of a few days of hard work restored in the preliminary module files, and I feel a lot less nasty about the modules now.

I added a 'Most Recent Files' option that simply loads the last pair of files you used.

I also added a PAR code generator. It will take the value of what's in the file, and change that value into PAR codes that any PAR-code-using emulator will support(ZSnes and Snes9X use them). Unfortunately, you can only make PAR codes from ZSnes save-states.

1.2:
More major fixes. It actually works now.
Seeing as it works, I've decided to split up the PrelimModules and Program, so I can update it quicker, and so anyone who cares can get it quicker.

1.1:
Some major problems fixed. It's more friendly now. It dosen't try to bite me when I touch it.