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06/03/2002 :

- Second alpha release (0.11a)

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06/01/2002 :

MapsEditor modifications

- Added options when resizing layer (like canvas size in photoshop).

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05/31/2002 :

MapsEditor modifications

- Added a comprehensive error message when trying to load pcx files that are
  not supported (invalid number of colors. Only 256 colors bitmaps are supported).
- Corrected bug : While scrolling the current tiles completely to the
  right or to the bottom, it disappears (it depends on the bitmap size
  and on the window size)

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05/30/2002 :

MapsEditor modifications

- It is now possible to set the invisible state to the active layer.
- Display the current map when clicking in the "Current Map" window
  (instead of having to click on the map's name in the "Available maps" window).
- If the current element displayed in the right view is a layer, then the
  "available layers" window is displayed in orange, or if the current element
  is a map, then the "available maps" and "current map" windows are displayed
  in orange. That way, the user immediately knows what kind of element
  is displayed. (Thx to Lanza for this advice)
- Added function to cut brushes from a layer instead of only copying them.


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05/28/2002 :

First alpha release (0.1) with MapsEditor and SpritesEditor usable.
But the code to save data created in the SpritesEditor has been disabled
because I am planning to change some things in it. I'm currently using
a library to display GDI bitmaps and load files but it seems that it
is buggy when running on Win98. So I'll have to use my DirectX library.
The same I am using within the MapsEditor.

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