Version 1.02 (24-12-04)
  Added SA-1 Bitmap File Registers and Character DMA Buffer Transfer
  Updated the SA-1 Registers and Memory Mapping
  Added PCB patching to Game Doctor 3 Headers
  Disallowed transfer from WRAM to $2180 and vice-versa for high speed DMA
  Added freeze in CPU execution to each scanline (OPHCT: 135-143)
  Modified Overdump detection to more reliablely identify open architecture
  Extended Database to override cartridge mapping using PCB indentification
  Added Support for BS-X Cartridge Mapping Registers
  Added Header Detection at Bank $40 for ROMs larger than 32Mbits
  Shifted OAM Address Reset to LineBlank/ForceBlank, should fix object corruption in Dungeon Master
  Adjusted the Color Map to produce slightly brighter colours
  Fixed the 65816 Reset to resemble an interrupt
  Fixed Window Handles for some problem Message Boxes
  Fixed NMITIMEN Register - XBand Modem BIOS (U) accidently caused NMI to re-interrupt
  Fixed 20Mbit HIROM Game Doctor file header
  Fixed Super Wildcard Real-Time Save load
  Fixed SRAM Mapping in Game Doctor Mode
  Enabled Game Doctor SF III to Send BackupRAM
  Added Custom Paths for Gamepak, BackupRAM, PNG and State Files.
  Updated readme.txt
  Updated bpsfmt.txt
  Updated sleuth.db

Version 1.01 (04-10-04)
  Updated readme.txt  

Version 1.00 (22-09-04)
  First Public Release