Destiny of an Emperor- Ludmeister's Remix v2.0, Rev. 2
	http://jeffludwig.com/doae/
*********************************************************

This patch kit will convert a stock version of Destiny of an Emperor to 
Destiny of an Emperor-Ludmeister's Remix v2.0, Rev. 2.  Here's exactly what this 
will accomplish:

This mod aims to improve the gameplay of Destiny of an Emperor. Battles are 
designed to be more decisive, tipping in favor of the more powerful/smarter 
army much faster. Tactician heavy armies are designed to be more viable (and
more necessary) over a long march. Difficulty is increased slightly, though
several castle battles are designed to be rather nasty.

This mod offers a significantly different experience than either of the v1.x
Ludmeister mods.  I have meticulously retooled various game variables, in an
effort to pace the game perfectly. 

This verison of the mod would not have been possible if not for the 
inspiration and expertise of many contributors over LordYuanShu forums.
MiDKnighT, especially, provided the hacking wizardry behind getting 8 tactics
to work, as well the added number of soldier progressions for officers that
receive level ups.  I'd like to thank Sonic Penguin for inviting me to
share what I've found, LordYuanShu himself for providing the excellent forum,
Niahak for continuing to make Destiny of an Editor ever more awesome, and
DragonAtma and Zhuge Liang for being good motivators and fun people to hang
around.  It's fun to hang around with a group of modders such as these folks
who know a good game when they see it ;-)


Notice, effective March 1st, 2012 
******************************************************************************

	For this release and all new releases, I am discontinuing the use of 
	IPS2EXE to create patches that can be applied without an IPS patching 
	program.  These executable patches set off certain virus and malware 
	scanners.  


	
Version 2.0, Rev. 2 Changelog
*********************************************************

  * The Haste tactic can increase the number of agility-based bonus strikes
	executed by a general, and protect against being struck multiple times
	by opposing generals. 

  * Fixed a typo or two.


Version 2.0, Rev. 1 Changelog
*********************************************************

  * Fixed an issue with auto-equipped items in the beginning the game not
    also giving attack and defensive values.
	


Version 2.0 Changelog
*********************************************************

  * Officers can have 8 tactics in their repertoire!  
  
  * Tactics have been meticulously rebalanced (who learns them, when they are 
	learned, etc.).  No tactic is learned at levels 7, 17, 19, 29, and 34, and
	the final tactic is learned at level 36.

  * It now requires 150 INT to learn tactics in Liu Bei's army, and all users of 
    tactics can be tactician.  
	
  * Every officer brings their own set of tactics to battle, and *not* the
    strategist's!  This will make the make-up of your fighting party more
	important, and make your choice of tactician less important (as they only
	provide the TP to power your officer's skills).
	
  * If an officer has less than 150 INT, they will not be able to use tactics in
    battle.  No more uber-powerful Zhang Fei healing tactics...
	
  * Agility is now every bit as primary a statistic as Strength and Intelligence.
    It provides the possibility of granting bonus attacks against forces that 
	are slower than the attacker.  If the difference is significant enough, the
	attacker may make two or more extra attacks! As the game progresses, having
	a low Agility will definitely be detrimental to your health...
	
  * Many officers (about 50) level up, and almost all of them have their own
    progression.  There are 6 starting values for these progressions (80, 100, 
	125, 160, 200, and 250).
	
  * Many officers have all new (well, sorta) portraits, taken from Capcom's
    excellent sequel, Destiny of an Emperor 2.  
	
  * Numerous battle messages have been shortened or made more punchy, meaning
    you won't have to mash the "A" button much as the round of battle progresses.
	It also means that if you're wanting to direct a battle via savestate... you'll
	generally to do it a round of battle at a time.
	
  * Subtle changes were made to the experience curve, as well as the amount of 
    experience and gold gained per battle.

  * Fixed a bug in Version 1.0 and 1.1 that leveled your army from 50 to 53 if you
    saved the Ji Zhou priest's free level up until your army couldn't level up anymore.
	Maximum level is now 51 again, as Capcom originally intended.
	
  * Fixed a few textual anomalies that were present in Version 1.0 and 1.1.
  


Version 1.1 Changelog
*********************************************************

  * Edited the tactic's learning order and priorities.  This makes endgame
    battles much more interesting as any tactician having 210+ Intelligence 
	features useful tactics that provide viable attack strategies (though
	higher Intelligence generally yields more surefire strategies).
	
	

Version 1.0 Changelog
*********************************************************

  * A general's status screen shows their AGI, and not T.P. If you want to 
    know if they can be a tactician, they will have Tactics listed (after 
	Level 1, of course).
    
  * Soldier graphs in battle are improved (Full length of green bar depicts 
    about 64000 soldiers).
    
  * The palette for Character sprites have been tweaked slightly. I'm not a
    fan of pink.
	
  * All tactics have been given an English name. I wouldn't call them 
    "translations" because I don't know Chinese... I merely described the 
	tactic in English. In addition, the names of several weapons and armors
	have been edited.
    
  * Item disappearing bug is fixed.
    
  * Many more generals gain soldiers at army level up. Many Generals have 
    different stats.
    
  * Liu Bei can recruit Yuan Shao during chapter 4 (where Zhou Cang was 
    recruited). Zhou Cang is recruited at Luo Yang, in place of Wang Gui. 
	Yuan Shang is the nemesis for Chapter 4. Doesn't make sense... I know.
	
  * Can recruit Lu Meng after fighting Sun Quan, and Zhang He after defeating
    Cao Pei at Ru Nan.
	
  * Unbilletable generals Zhuge Liang, Lu Bu, Zhang Bao, and Guan Xing are now 
    billetable.
    
  * Food is consumed a bit slower now (x/1600, min. 1)
    
  * All Items (excepting elixirs) cost more.
    
  * Attack damage is much more randomized. Critical hits are more devastating.
  
  * Power of Weapons/Armor/Tactics are heavily modified. Water tactic #2 attacks
    whole party.
    
  * Gain 5-8 TP per level. TP cost for most tactics reduced. Regularly using 
    Tactics is a viable strategy now, and sometimes essential!
    
  * Attack damage calculation is heavily modified. Specifically, the size of an 
    officer's army is much more important in determining casualties inflicted. 
	Before, a general's effective Strength was determined by calculating: 
	
		Strength * (digits(army size) ^ 2). 
	  
	In other words, if a 250 STR general with 500 soldiers attacked, his effective
	Strength would have been 2250 (250 * 9). Ludmeister's Remix calculates the
	Strength multiplier differently, based on a stair-step approach, as shown below.


		Army size (soldiers)	Strength multiplier (x = army size)
		1 to 255					(x / 32) + 1
		256 to 2047					(x / 128) + 7
		2048 to	8191				(x / 256) + 15
		8192 to	max					(x / 1024) + 39
		
	Hence, when outnumbered, using brute force will likely result in the good guys
	getting routed. At times like that, Intellect and the correct tactics will be
	very important to victory.


	
To convert your Destiny of an Emperor ROM:
*********************************************************

The following applies this and all future releases of the Ludmeister's Remix Destiny 
of an Emperor mod.

0. First of all, you will need to obtain a clean NES ROM of Destiny of an Emperor. 
   You are on your own for this step, as it is illegal to provide ROMs of copyrighted
   material. There are sites that do provide this ROM though, and you should be able
   to obtain it.

1. When you get it, make a backup of it if you would want to play the stock version, 
   play another mod, or, in case I post an updated version of the mod here... I am not 
   going to make version 1.0 to "version whatever" patches for my mods, for instance.
   
2. Download the Ludmeister's Remix mod.
  
3. Use the IPS patching program of your choice to apply the .ips patch to the 
   correct ROM.  As I use IPS XP (http://home.arcor.de/minako.aino/ipsXP/) to
   create my patches, I recommend using this program to patch your ROM.
	    
4. I hope you enjoy it!

