Tales of Innocence
English Localization (v1.0)
Absolute Zero Translations
absolutezerotranslations.com
Started: July 9th, 2008
Released: June 29th, 2010

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This fan translation is provided for free by Absolute Zero Translations.
 - Please do not attempt to sell this patch in any way, shape, or form.
 - Please do not post pre-patched roms using this patch.
 - Please do not attempt to modify this patch in any way.
 - Please do not use this patch as the basis for a derivative translation.

Any questions pertaining to the usage of this patch can be directed to the
 Absolute Zero forums at http://www.absolutezerotranslations.com/forum/

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Message from throughhim413

When you spend almost two years working on something, you start to feel like you've
 said everything there is to say. Kingcom, I really can't thank you enough for how easy
 you made this project on me as a translator. No matter what kind of crazy requests I
 made, you took them all in stride. Truly, I was spoiled to have someone as talented as
 you as my partner on this project. You gave me the freedom and the means to make this
 localization everything I dreamed it would be. It was a pleasure working with you. I
 can only pray that my translation does your programming justice.

Big thanks also to Deets, Kajitani-Eizan, Carnivol, and I.S.T for beta testing and
 helping in countless other ways. Yuli and Sarah, thanks for suffering with my writing
 and its countless quirks. Without all of your contributions, this project wouldn't be
 what it is today. We asked a lot of all of you and you did more than we could have
 ever hoped. We truly couldn't have done it without you. Thank you. Thanks also to Kyle
 of Gaming Union and Shawn of Tales Union for hosting and helping to set up the
 Absolute Zero website. Finally, I want to thank the community for being involved in
 the process. Many times I read comments or suggestions and took them to Kingcom to
 improve the patch. Those outside opinions helped us to keep our eyes on the goal. So
 to everyone who supported us in this endeavor, thank you.

In the end, I think I had more fun translating this game than I did playing it. Tales
 of Innocence has some really unique characters and pulled from a wide variety of
 mythologies. It was both a lot of fun and a challenge to translate. For the first
 time, I was able to really explore what it means to localize. I was confronted with
 several very unique speech patterns just within the main party. Having lived in the
 Kansai region for almost a year, I really wanted to find my own way to bring Hermana's
 accent to life. No doubt the accents will be a topic of some debate, but I am satisfied
 with the results. I believe I captured the feel of the accent as a Japanese person
 might hear it, and that was my goal. ToI's unique blending of religious elements
 required countless hours of research just to nail down names and other terminology.
 For those who are interested in that process, I recommend you read some of the older
 blog posts. See the Terminology section of this readme for a short summary of the
 origins and meanings of words you'll encounter in Tales of Innocence.

I never expected this project to last almost two years, but we were willing to take all
 the time that we needed to make sure that it was done right. It wasn't always easy,
 but now that we've finally crossed the finish line, I know that it was worth it. So
 finally, after two long years, it is with great pride and a sigh of relief that I
 present Tales of Innocence.

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Message from Kingcom

I love this game's programming. Even for NDS standards, it's so easy to work with it.
 Everything is clear and efficient object-oriented code, and most of the logic makes
 sense too. I really have to applaud Alfa System, they did a great job on the
 programming front. In the end, we were able to implement many more features than we
 had ever hoped for. In addition to adding subtitles for all of the audio, selectable
 naming convention, and variable grammar that holds its own against games like Final
 Fantasy XII, we even fixed some of the bugs that were present in the Japanese version.
 I think it is safe to say that the overall menus are an improvement over the Japanese
 version. The only thing that still saddens me is the loss of the multiplayer mode, but
 it's not feasible to debug it with the current emulators.

I have to thank Martin Korth for his wonderful no$gba debugger, without which this
 project would not have been possible in this way. It is a real shame that it appears
 to be dead, as it could be even more awesome by now. Even so, it remains the definite
 GBA and NDS debugger, and will likely retain that position for a very long time.

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Patching Instructions

To make use of this patch, you will need the included toi.dat file and an unpatched rom
 of Tales of Innocence. We are providing only the patch and will not provide links or
 other means by which to acquire an illegal copy of the game. Please only use this
 patch in conjunction with a backup made from your legally purchased copy of Tales of
 Innocence.

The patch is in an xdelta format, so it's fairly simple to use.

If you are familiar with xdelta patching, feel free to use the command line. Othewise,
 you may want to use one of these interfaces:
 PC:  KaioShin's xdelta UI (http://www.romhacking.net/utils/598/)
 Mac: Retro's DS ROM Patcher (http://gbatemp.net/index.php?showtopic=180142)

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Additional Features

Several features have been added to the game that can be customized to your preferences.

 Opening and Ending Song Subtitles
  - Subtitles are enabled by default.
  - They can be enabled and disabled by pressing the Select button.
  - Romanized karaoke subtitles are displayed at the top of the screen.
  - Translated lyrics are displayed at the bottom of the screen.
  - The opening has lyrics in ALL CAPS. They are written backwards to reflect the fact
     that the Japanese lyrics were also backwards.

 Naming Convention
  - You can find this under the Options menu.
  - This option has three settings: Localized, Translated, and Romanized.
  - The naming convention is set to Localized by default.
  - This setting will be recorded in your save data.
  - Localized: Use official naming conventions for Artes and items.
  - Translated: Use official naming conventions for Artes and items except when literal
     translation seems more appropriate.
  - Romanized: Use romanizations for all Japanese Artes and literal translations for
     Artes or items written in katakana (foreign words).

 Battle Subtitles
  - You can find this under the Options menu.
  - This option has three settings: On, Important, and Off.
  - Battle subtitles are On by default.
  - This setting will be recorded in your save data.
  - On: All battle subtitles will be displayed.
  - Important: Only subtitles at the start and end of battle, boss death quotes, and
     Mystic Artes quotes will be displayed.
  - Off: No battle subtitles will be displayed.

WARNING: If you intend to use your save with an unpatched Japanese rom, you must set
          Naming Convention to Localized and Battle Subtitles to On before attempting
          to load the save on the unpatched rom. Failing to do so could result in your
          save being corrupted.

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Terminology

Term            Origin       Meaning
 Sensus          Latin        Emotion
 Ratio           Latin        Judgment
 Manifest                     Power of Creation
 Naraka          Sanskrit     Earth
 Devaloka        Sanskrit     Heaven
 Grigori         Greek        Watcher
 Arca            Greek        From Arcadia

Name            Origin       Meaning
 Luca            Italian      Form of Luke
 Milda           Esperanto    Meek
 Animi           Esperanto    Lively
 Spada           Italian      Sword
 Belforma        Esperanto    Well-Made
 Ange            French       Angel
 Serena          Esperanto    Serene
 Soldato         Esperanto    Soldier
 Hermana         Spanish      Sister
 Larmo           Esperanto    Tear

 Asura           Sanskrit     Warrior Race
 Inanna          Sumerian     Fertility Goddess
 Durandal        French       Legendary Sword
 Hypnos          Greek        Incarnation of Sleep
 Vrtra           Sanskrit     Dragon
 Sakuya          Japanese     Flower Goddess
 Gaebolg         Celtic       Legendary Spear
 Cerberus        Greek        Hell's Gatekeeper       
 Himmel          German       Sky

 Mathias                      Form of Matthew
 Cxarma          Esperanto    Charming
 Ekstermi        Esperanto    Exterminate
 Chien           French       Dog
 Tenebro         Esperanto    Darkness
 Cer/Ber         Greek        From Cerberus
 Albert                       Noble
 Grandioza       Espernato    Magnificent

Location        Origin       Meaning
 Regnum          Latin        Kingdom
 Naos            Greek        Temple
 Lemures         Latin        Spirits of the Dead

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Localization Staff

 Programming         Kingcom
 Translation         throughhim413
 Text Editing        Yuli
 Graphics Editing    Deets
 Karaoke Timing      Kajitani-Eizan
 Proofreading        Sarah
 Beta Testing        Carnivol
                     Deets
                     I.S.T.
                     Kajitani-Eizan
                     throughhim413
 Special Thanks      Kyle
                     Shawn