
NeoDC version 2.3 for the Dreamcast by Quzar

Changes in version 2.3:
*Dreamcast specific
	-No longer uses SDL at all
	-Rewrote the sound driver to use spu dma
	-Sound is much faster ( less sfx are dropped )
	-New draw_fix from fox68k (thanks fox!)
	-Faster video rendering (aside from the new draw_fix)
	-Up-ported to kos 1.3 (svn 165)
	-Rearranged sound timer functions for speed
	-Added in all the ability to use FAME
	-Sped up CD-ROM file loading slightly
	
*Core Emulation
	-Increased accuracy in sound chips (you will notice slighty better PSG sounds)
	-Fixed Read Upload which fixes the crash in Breakers
	-Implemented Rudimentary Bios Vector/Game Vector switching
	-Partially fixed frame counter speed
	-Added timer read and write access by the 68000
		
*Misc
	-Rearranged main functions for expandability
	-Undid all the experimental things of v2.2
	-'Poked' code everywhere (many small changes)
	-A lot of source cleanup



NeoDC is based on NeoCD/SDL DC 9.3 ported by Ian Micheal to the Dreamcast,
which is based on NeoCD/SDL 0.2.0 ported by Fosters,
which is based on NeoCD by Matinez Fabrice.

Uses sound cores from mame written by Hiromitsu Shioya and Tatsuyuki Satoh.
Uses C68k and CZ80 cpu cores written by Stef D.
Special thanks goes to Troy Davis who was one of the original porters, helped me greatly in converting away from SDL and helped me up-port to kos 1.3
Additional thanks go to: BlackAura, BlueCrab, Mekanizer, and anyone else who has contributed that has not been mentioned yet.