Product:     Donkey Kong Jr.  - Panorama Screen (Nintendo) Simulator
Version:     S3/1.00b (Standard 3, fix for Voodoo3/G200 video cards)
Started:     March 17th, 2001
Released:    April  3rd, 2001
Last update: June   8th, 2001
Author:      _MADrigal_ (email: lucantignano@email.it)
                        (write in Italian or English only please!)
Website:     http://madrigal.retrogames.com


SECTIONS
--------
1. INFOS and COPYRIGHT NOTICES
2. REQUIREMENTS and INSTALLATION
3. WHAT IS THIS SIMULATOR?
4. WHAT IS SIMULATED
5. HOW TO PLAY
6. CONTROLS
7. THANKS TO



                         INFOS and COPYRIGHT NOTICES
                         ---------------------------
This program is a handeld simulator, and it's been completely coded with
Borland Delphi 4.0.
This program is freeware. If you paid for it, you've been ripped; if so,
please contact the author immediately. You are allowed and encouraged to
redistribute it freely, but just in case the ZIP package comes in as follows:

 DKONGJRP.EXE main program
 FMOD.DLL     sound library
 MANUAL.EXE   instructions program
 SOUND        folder containing seventeen .WAV files

 README.TXT   this file
 LICENSE.TXT  license file in English
 FAQ.TXT      frequently asked questions

 VERSIONI.TXT history file in Italian
 WHATSNEW.TXT news file in English

If you disagree these terms DELETE THIS SOFTWARE NOW!

The author is in no way affiliated with Nintendo Co. Ltd.
"Donkey Kong Jr." (CJ-93) (C) Nintendo Co. Ltd., 1983
"Game & Watch", "Panorama Screen" (C) Nintendo Co. Ltd.



                         REQUIREMENTS and INSTALLATION
                         -----------------------------
You need a PC with Win95, 98, Millennium, NT4 or NT2000 installed.
A sound card is optional.
Simply unzip to any folder using full pathnames (right-click on the
game archive icon and select the "extract to folder ..." option.



                           WHAT IS THIS SIMULATOR?
                           -----------------------
It is a program which reproduces the behaviour of an electronic handheld game.
If you want more infos on handheld simulators, or if you're looking for
similar products, visit my website:
http://madrigal.retrogames.com
There you'll also find twentyone more _MADrigal_'s simulators:
- "Motor Cross" Simulator
- "Grab Man" (Inno-Hit) Simulator
- "Las Vegas" (Bandai) Simulator
- "PuckMan" (Tomy tabletop) Simulator
- "Donkey Kong Circus" (Nintendo - Panorama Screen Series) Simulator
- "Banana" (VTech) Simulator
- "Lifeboat" (Nintendo - Multi Screen Series) Simulator
- "Penguin Land" (Bandai tabletop) Simulator
- "Sub Chase" (Mattel Electronics) Simulator
- "Armor Battle" (Mattel Electronics) Simulator
- "Donkey Kong" (Nintendo - Multi Screen Series) Simulator
- "Turtle Bridge" (Nintendo - Wide Screen Series) Simulator
- "Snoopy Tennis" (Nintendo - Wide Screen Series) Simulator
- "Towering Rescue" (Gakken - LCD Card Game Series) Simulator
- "Snoopy" (Nintendo - Panorama Screen Series) Simulator
- "Mario's Bombs Away (Nintendo - Panorama Screen Series) Simulator
- "Snoopy" (Nintendo - Table Top Series) Simulator
- "Donkey Angler" (Gakken - LCD Card Game Series) Simulator
- "Tom & Jerry Popper" (Gakken - LCD Card Game Series) Simulator
- "Donkey Kong II" (Nintendo - Multi Screen Series) Simulator
- "Dungeons & Dragons" (Mattel - Arcade Action Series) Simulator



                              WHAT IS SIMULATED
                              -----------------
All features of the original handheld game, except:
1) time/alarm setting mode: not simulated due to lack of interest;
2) demo mode: same as above



                                 HOW TO PLAY
                                 -----------
*Open the game by clicking on the "Open" lid
*Hold "Time" button to view alarm time (set to 12:00 PM)
 Press and release "Time" button to view current time
*Hold "Game A" or "Game B" to view highscores for games A and B
 Press and release "Game A" (easy) or "Game B" (hard) buttons to play
*Instructions:
 - Donkey Kong has been captured and chained by Mario
 - Donkey Kong Jr. goes to papa's rescue with key he needs to open the locks
   on the chains
 - Junior is attacked by fierce birds
 - he uses umbrellas to leap from heights, and balloons to get up there,
   opening the locks on the way
 - when he opens all 4 locks, papa is free
 - each time he opens one lock, he must go back to SATRT to retrieve the key,
   then sets out again is lost
 - with three misses game ends
*Score:  1 point        when Junior jumps to umbrella or balloon
         2 to 10 points when Junior hits fierce bird with coconut
        10 points       when Junior opens one lock
        10 points       (extra bonus) when Junior opens all four locks
*When score reaches 300 points and there are one or two misses, all the misses
 are cleared with fanfare. If there are no misses when a 300 score is reached,
 game goes into "CHANCE TIME". Score flashes and all the points are awarded at
 double value until a miss is scored.
*Maximum display score is 999 points. At 999 points score resets and game
 starts again (at higher speed)
*Highest scores are saved in the System Registry
*When game is idle for about 5 minutes after game ends, time display returns
 automatically



                                   CONTROLS
                                   --------
A) by MOUSE
   Click on the "Open" lid to open the game
   Right-click anywhere to activate the popup menu
   TIME: hold to view alarm time (set to 12:00 PM)
         press to view current time
   GAME A/B: hold to view highscores for games A and B
             press to play game A (easy) or game B (hard)
   ACL: press to reset game
B) by KEYBOARD
   Left/right arrow keys Junior moves left/right
   Ud/down arrow keys    Junior climbs/descends vines
   CONTROL key           jump
   ESC                   quits program



                                   THANKS TO
                                   ---------
Steve Read    (for providing the original Coleco Table-top game)
Andy Cole     (for providing scans from the original game and instructions)
Simone Congiu (for additional Delphi programming)
www.fmod.org  (for providing the superb fmod.dll sound library)

Beta-testers: Robert Kacsich, Andy Cole, Guyfakes, Marco Lago, David Calandra



ALL YOUR OLD OR MALFUNCTIONING HANDHELDS WANTED. EMAIL ME!!!

_MADrigal_, April 3rd, 2001

