Product:     Donkey Kong II - Multi Screen (Nintendo) Simulator
Version:     S3/1.01a (Standard 3, minor bug-fix)
Started:     November 20th, 2000
Released:    February 21st, 2001
Last update: April     3rd, 2001
Author:      _MADrigal_ (email: lucantignano@email.it)
                        (write in Italian or English only please!)
Website:     http://madrigal.retrogames.com    (main site)
             http://www.madrigal.emuita.it     (Italian mirror)


SECTIONS
--------
1. INFOS and COPYRIGHT NOTICES
2. REQUIREMENTS and INSTALLATION
3. WHAT IS THIS SIMULATOR?
4. WHAT IS SIMULATED
5. HOW TO PLAY
6. CONTROLS
7. THANKS TO



                         INFOS and COPYRIGHT NOTICES
                         ---------------------------
This program is a handeld simulator, and it's been completely coded with
Borland Delphi 4.0.
This program is freeware. If you paid for it, you've been ripped; if so,
please contact the author immediately. You are allowed and encouraged to
redistribute it freely, but just in case the ZIP package comes in as follows:

 DKONG2.EXE   main program
 FMOD.DLL     sound library
 MANUAL.EXE   instructions program
 SOUND        folder containing ten .WAV files

 README.TXT   this file
 LICENSE.TXT  license file in English
 FAQ.TXT      frequently asked questions

 VERSIONI.TXT history file in Italian
 WHATSNEW.TXT news file in English

If you disagree these terms DELETE THIS SOFTWARE NOW!

The author is in no way affiliated with Nintendo Co. Ltd.
"Donkey Kong II" (JR-55) (C) Nintendo Co. Ltd., 1983
"Game & Watch", "Multi Screen" (C) Nintendo Co. Ltd.



                         REQUIREMENTS and INSTALLATION
                         -----------------------------
You need a PC with Win95, 98, Millennium, NT4 or NT2000 installed
A sound card is optional.
Simply unzip to any folder using full pathnames (right-click on the
game archive icon and select the "extract to folder ..." option)



                           WHAT IS THIS SIMULATOR?
                           -----------------------
It is a program which reproduces the behaviour of an electronic handheld game.
If you want more infos on handheld simulators, or if you're looking for
similar products, visit my website:
http://madrigal.retrogames.com
There you'll also find nineteen more _MADrigal_'s simulators:
- "Motor Cross" Simulator
- "Grab Man" (Inno-Hit) Simulator
- "Las Vegas" (Bandai) Simulator
- "PuckMan" (Tomy tabletop) Simulator
- "Donkey Kong Circus" (Nintendo - Panorama Screen Series) Simulator
- "Banana" (VTech) Simulator
- "Lifeboat" (Nintendo - Multi Screen Series) Simulator
- "Penguin Land" (Bandai tabletop) Simulator
- "Sub Chase" (Mattel Electronics) Simulator
- "Armor Battle" (Mattel Electronics) Simulator
- "Donkey Kong" (Nintendo - Multi Screen Series) Simulator
- "Turtle Bridge" (Nintendo - Wide Screen Series) Simulator
- "Snoopy Tennis" (Nintendo - Wide Screen Series) Simulator
- "Towering Rescue" (Gakken - LCD Card Game Series) Simulator
- "Snoopy" (Nintendo - Panorama Screen Series) Simulator
- "Mario's Bombs Away (Nintendo - Panorama Screen Series) Simulator
- "Snoopy" (Nintendo - Table Top Series) Simulator
- "Donkey Angler" (Gakken - LCD Card Game Series) Simulator
- "Tom & Jerry Popper" (Gakken - LCD Card Game Series) Simulator



                              WHAT IS SIMULATED
                              -----------------
All features of the original handheld game, except:
1) time/alarm setting mode: not simulated due to lack of interest;
2) demo mode: same as above



                                 HOW TO PLAY
                                 -----------
*Click on the front picture to open the game
*Hold "Time" button to view alarm time (set to 12:00 PM)
 Press and release "Time" button to view current time
*Hold "Game A" or "Game B" to view highscores for games A and B
 Press and release "Game A" (easy) or "Game B" (hard) buttons to play
*Instructions:
 - a continuation of the famous Donkey Kong Story. Now Mario has chained
   Donkey Kong.
 - Donkey Kong Junior braves snapjaws, sparks and birds, throwing the key
   which will open Donkey Kong's locks, up to where his papa is held prisoner
 - avoid sparks overhead and make Junior jump and throw key to upper screen
 - when a snapjaw attacks, make Junior jump without hitting overhead spark
 - when Junior reaches the upper screen, he has to jump to get the key he
   threw again. The key jumps to one of the four locks
 - press top of "PLUS" button when on top of chain. A lock opens
*Score:
 - when Junior jumps over a spark or snapjaw, score 1 point
 - when each lock is opened, points are awarded according to time from the
   start of the game, from 5 to 15 points
 - when all four locks are opened, further 20 points are awarded
*When score reaches 300 points and there is one or two misses, one more Junior
 is added. If there are NO MISSES when a 300 points are reached, game goes
 into "CHANCE TIME". Score flashes and all points are awarded at double value
 until a MISS is scored.
*Maximum display score is 999 points
*Highest scores are saved in the System Registry
*About five minutes after game ends, time display returns automatically



                                   CONTROLS
                                   --------
A) by MOUSE
   Right-click anywhere to activate the popup menu
   TIME:     hold to view alarm time (set to 12:00 PM)
             press to view current time
   GAME A/B: hold to view highscores for games A and B
             press to play game A (easy) or game B (hard)
   ACL:      press to reset game
B) by KEYBOARD
   Left/right arrow keys move left/right
   Up/down arrow keys    climb/descend vines/chains
   CONTROL key           jump
   ESC                   quits program



                                   THANKS TO
                                   ---------
Simone Congiu    (for additional Delphi programming)
David Calandra   (for providing scans from the original booklet)
Jaro Gielens     (for providing the original game)
Robert Kacsich   (for beta-testing)
www.fmod.org     (for providing the superb Fmod.dll library)



ALL YOUR OLD OR MALFUNCTIONING HANDHELDS WANTED. EMAIL ME!!!

_MADrigal_, February 21st, 2001

