Product:       Donkey Kong Circus - Panorama Screen (Nintendo) Simulator
Version:       S3/1.05 (Standard 3, minor graphics fixes)
Started:       January  18th, 2000
Released:      February 19th, 2000
Latest update: July     19th, 2007
Author:        MADrigal
Email:         lucantignano@gmail.com
Website:       http://www.madrigaldesign.it/sim/     (main site)
               http://www.madrigaldesign.it/sim_it/  (Italian mirror)



CONTENTS
--------
1. INFOS and COPYRIGHT NOTICES
2. REQUIREMENTS and INSTALLATION
3. WHAT IS THIS SIMULATOR?
4. WHAT IS SIMULATED
5. HOW TO PLAY
6. CONTROLS
7. THANKS TO



                         INFOS and COPYRIGHT NOTICES
                         ---------------------------
This program is a handeld simulator, and it's been completely coded with
Borland Delphi 4.0 and 6.0.
This program is freeware. If you paid for it, you've been ripped; if so,
please contact the author immediately. You are allowed and encouraged to
redistribute it freely, but just in case the ZIP package comes in as follows:

 DKCIRCUS.EXE main program
 FMOD.DLL     sound library
 MANUAL.EXE   instructions program
 SOUND        folder containing eleven .WAV files

 README.TXT   this file
 LICENSE.TXT  license file in English
 FAQ.TXT      frequently asked questions

 VERSIONI.TXT history file in Italian
 WHATSNEW.TXT news file in English

If you disagree these terms DELETE THIS SOFTWARE NOW!

The author is in no way affiliated with Nintendo Co. Ltd
"Donkey Kong Circus" (MK-96) (C) Nintendo Co. Ltd., 1984
"Game & Watch", "Panorama Screen" (C) Nintendo Co. Ltd.



                         REQUIREMENTS and INSTALLATION
                         -----------------------------
- Pentium-class with 32 MBytes RAM
- OS: Windows 95, 98, ME, NT4, 2000, XP
- sound card (optional)

Simply unzip to any folder using full pathnames (right-click on the
game archive icon and select the "extract to folder ..." option.



                           WHAT IS THIS SIMULATOR?
                           -----------------------
It is a program which reproduces the behaviour of an electronic game.
If you want more infos on handheld simulators, or if you're looking
for similar products, visit my website:

http://www.madrigaldesign.it/sim/

There you'll also find more MADrigal's simulators



                              WHAT IS SIMULATED
                              -----------------
All features of the original handheld game, except:
1) time/alarm setting mode: not simulated due to lack of interest;
2) demo mode: same as above



                                 HOW TO PLAY
                                 -----------
*Open the game by clicking on the "Open" lid
*Hold "Time" button to view alarm time (set to 12:00 PM)
 Press and release "Time" button to view current time
*Hold "Game A" or "Game B" to view highscores for games A and B
 Press and release "Game A" (easy) or "Game B" (hard) buttons to play
*Instructions:
 - Donkey Kong juggles pineapples while balancing on a barrel.
 - catch the pineapples, but beware of fireballs.
 - Donkey Kong will automatically toss the pineapples he catches.
 - Mario watches his juggling performance
 - lives are lost either if a pineapple falls on the floor or if Donkey Kong
   touches a fireball.
 - Mario laughs at Donkey Kong as he misses.
 - three misses and game ends.
*Score: 1 point for each pineapple Donkey Kong catches and tosses
*At 300 points fanfare sounds and all misses are canceled; if there are NO
 MISSES when 300 points are reached, game goes into "Chance-Time": all points
 are awarded at double value (2 points per pineapple caught) until a miss is
 made
*Highest scores are saved in the System Registry
*About five minutes after game ends, time display returns automatically



                                   CONTROLS
                                   --------
A) by MOUSE
   Click on the "Open" lid to open the game
   Right-click anywhere to activate the popup menu
   TIME: hold to view alarm time (set to 12:00 PM)
         press to view current time
   GAME A/B: hold to view highscores for games A and B
             press to play game A (easy) or game B (hard)
   ACL: press to reset game
B) by KEYBOARD
   Left arrow  moves Donkey Kong left
   Right arrow moves Donkey Kong right
   Esc         quits program



                                   THANKS TO
                                   ---------
Daniele Pinna  (for providing hardware)
Ettore Tola    (for providing the original game)
Hiroshi Kaneko (for providing scans from the original booklet)
Simone Congiu  (for additional Delphi programming)
Bruno Tinteri  (for precious little suggestions)
