Product:     Donkey Kong - Multi Screen (Nintendo) Simulator
Version:     S3/1.04a (Standard 3, minor bug-fix)
Started:     April 16th, 2000
Released:    May    8th, 2000
Last update: April  3rd, 2001
Author:      _MADrigal_ (email: lucantignano@email.it)
                        (write in Italian or English only please!)
Website:     http://madrigal.retrogames.com    (main site)
             http://www.madrigal.emuita.it     (Italian mirror)


SECTIONS
--------
1. INFOS and COPYRIGHT NOTICES
2. REQUIREMENTS and INSTALLATION
3. WHAT IS THIS SIMULATOR?
4. WHAT IS SIMULATED
5. HOW TO PLAY
6. CONTROLS
7. THANKS TO



                         INFOS and COPYRIGHT NOTICES
                         ---------------------------
This program is a handeld simulator, and it's been completely coded with
Borland Delphi 4.0.
This program is freeware. If you paid for it, you've been ripped; if so,
please contact the author immediately. You are allowed and encouraged to
redistribute it freely, but just in case the ZIP package comes in as follows:

 DKONG.EXE    main program
 FMOD.DLL     sound library
 MANUAL.EXE   instructions program
 SOUND        folder containing eight .WAV files

 README.TXT   this file
 LICENSE.TXT  license file in English
 FAQ.TXT      frequently asked questions

 VERSIONI.TXT history file in Italian
 WHATSNEW.TXT news file in English

If you disagree these terms DELETE THIS SOFTWARE NOW!

The author is in no way affiliated with Nintendo Co. Ltd.
"Donkey Kong" (DK-52) (C) Nintendo Co. Ltd., 1982
"Game & Watch", "Multi Screen" (C) Nintendo Co. Ltd.



                         REQUIREMENTS and INSTALLATION
                         -----------------------------
You need a PC with Win95, 98, Millennium, NT4 or NT2000 installed
A sound card is optional.
Simply unzip to any folder using full pathnames (right-click on the
game archive icon and select the "extract to folder ..." option)



                           WHAT IS THIS SIMULATOR?
                           -----------------------
It is a program which reproduces the behaviour of an electronic handheld game.
If you want more infos on handheld simulators, or if you're looking for
similar products, visit my website:
http://madrigal.retrogames.com
There you'll also find ten more _MADrigal_'s simulators:
- "Motor Cross" Simulator
- "Grab Man" (Inno-Hit) Simulator
- "Las Vegas" (Bandai) Simulator
- "PuckMan" (Tomy tabletop) Simulator
- "Donkey Kong Circus" (Nintendo - Panorama Screen Series) Simulator
- "Banana" (VTech) Simulator
- "Lifeboat" (Nintendo - Multi Screen Series) Simulator
- "Penguin Land" (Bandai tabletop) Simulator
- "Sub Chase" (Mattel Electronics) Simulator
- "Armor Battle" (Mattel electronics) Simulator



                              WHAT IS SIMULATED
                              -----------------
All features of the original handheld game, except:
1) time/alarm setting mode: not simulated due to lack of interest;
2) demo mode: same as above



                                 HOW TO PLAY
                                 -----------
*Click on the front picture to open the game
*Hold "Time" button to view alarm time (set to 12:00 PM)
 Press and release "Time" button to view current time
*Hold "Game A" or "Game B" to view highscores for games A and B
 Press and release "Game A" (easy) or "Game B" (hard) buttons to play
*Instructions:
 - Donkey Kong captured a beautiful girl and carried her into a building
   under construction
 - the brave carpenter, Mario comes to rescue her following them over the
   girders 
 - Donkey Kong throws barrels at Mario to stop him
 - jump barrels while climbing the building
 - do not jump when Mario has any iron bars overhead
 - move the lever on the upper girder to lift the crane
 - jump to get the hook and cut the wire holding the girder on which Donkey
   Kong is standing
 - knock the girder out from under Donkey Kong to save the girl
*Score: 1 point per barrel leaped over on the lower girder
        2 points per barrel leaped over on the middle girder
        20 to 5 points are earned as bonus at every time a wire is cut
        20 points are earned when all the supporting wires are cut and Donkey
        Kong falls
*At 300 points fanfare sounds and one Mario is restored to bullpen; if there
 are NO MISSES when 300 points are reached game goes into "Chance-Time": score
 flashes and all points are awarded at double value until MISS is made
*Maximum display score is 999 points
*Highest scores are saved in the System Registry
*Time function displays automatically about five minutes after game ends



                                   CONTROLS
                                   --------
A) by MOUSE
   Click on the front picture to open the game
   Right-click anywhere to activate the popup menu
   TIME: hold to view alarm time (set to 12:00 PM)
         press to view current time
   GAME A/B: hold to view highscores for games A and B
             press to play game A (easy) or game B (hard)
   ACL: press to reset game
B) by KEYBOARD
   Left/right arrow keys move Mario left/right
   Up/down arrow keys    make Mario climb/descend a ladder
   CONTROL key           makes Mario jump
   ESC                   quits program



                                   THANKS TO
                                   ---------
Daniele Pinna       (for providing hardware)
Francesco Rumignani (for providing the original game)
Simone Congiu       (for additional Delphi programming)
Werner Buttner      (for beta-testing and suggestions)



ALL YOUR OLD OR MALFUNCTIONING HANDHELDS WANTED. EMAIL ME!!!

_MADrigal_, May 8th, 2000

