Product:     Donkey Angler - LCD Card Game (Gakken) Simulator
Version:     S3/1.02 (Standard 3, final)
Started:     November 29th, 2000
Released:    December 24th, 2000
Last update: March    28th, 2001
Author:      _MADrigal_ (email: lucantignano@email.it)
                        (write in Italian or English only please!)
Website:     http://madrigal.retrogames.com    (main site)
             http://www.madrigal.emuita.it     (Italian mirror)


SECTIONS
--------
1. INFOS and COPYRIGHT NOTICES
2. REQUIREMENTS and INSTALLATION
3. WHAT IS THIS SIMULATOR?
4. WHAT IS SIMULATED
5. HOW TO PLAY
6. CONTROLS
7. THANKS TO



                         INFOS and COPYRIGHT NOTICES
                         ---------------------------
This program is a handeld simulator, and it's been completely coded with
Borland Delphi 4.0.
This program is freeware. If you paid for it, you've been ripped; if so,
please contact the author immediately. You are allowed and encouraged to
redistribute it freely, but just in case the ZIP package comes in as follows:

 DKANGLER.EXE main program
 FMOD.DLL     sound library
 SOUND        folder containing three .WAV files

 README.TXT   this file
 LICENSE.TXT  license file in English
 FAQ.TXT      frequently asked questions

 VERSIONI.TXT history file in Italian
 WHATSNEW.TXT news file in English

If you disagree these terms DELETE THIS SOFTWARE NOW!

The author is in no way affiliated with Gakken Inc.
"Donkey Angler" , "LCD Card Game" (C) Gakken



                         REQUIREMENTS and INSTALLATION
                         -----------------------------
You need a PC with Win95, 98, Millennium, NT4 or NT2000 installed
A sound card is optional.
Simply unzip to any folder using full pathnames (right-click on the
game archive icon and select the "extract to folder ..." option)



                           WHAT IS THIS SIMULATOR?
                           -----------------------
It is a program which reproduces the behaviour of an electronic handheld game.
If you search for more infos on handheld simulators, or if you're looking for
similar products, visit my website:
http://madrigal.retrogames.com
There you'll also find seventeen more _MADrigal_'s simulators:
- "Motor Cross" Simulator
- "Grab Man" (Inno-Hit) Simulator
- "Las Vegas" (Bandai) Simulator
- "PuckMan" (Tomy tabletop) Simulator
- "Donkey Kong Circus" (Nintendo - Panorama Screen Series) Simulator
- "Banana" (VTech) Simulator
- "Lifeboat" (Nintendo - Multi Screen Series) Simulator
- "Penguin Land" (Bandai tabletop) Simulator
- "Sub Chase" (Mattel Electronics) Simulator
- "Armor Battle" (Mattel Electronics) Simulator
- "Donkey Kong" (Nintendo - Multi Screen Series) Simulator
- "Turtle Bridge" (Nintendo - Wide Screen Series) Simulator
- "Snoopy Tennis" (Nintendo - Wide Screen Series) Simulator
- "Towering Rescue" (Gakken - LCD Card Game Series) Simulator
- "Snoopy" (Nintendo - Panorama Screen Series) Simulator
- "Mario's Bombs Away (Nintendo - Panorama Screen Series) Simulator
- "Snoopy" (Nintendo - Table Top Series) Simulator



                              WHAT IS SIMULATED
                              -----------------
All features of the original handheld game, except:
1) time/alarm setting mode: not simulated due to lack of interest;
2) demo mode: same as above
3) still lacking the manual browser...



                                 HOW TO PLAY
                                 -----------
*Hold "Time" button to view alarm time (set to 12:00 PM)
 Press and release "Time" button to view current time
*Press left  arrow key to start "Game A". Highest score is displayed first
*Press right arrow key to start "Game B". Highest score is displayed first
*Instructions:
 - following a bait, fishes will succesively appear from the bottom of the sea
 - if a fish is on a hook, quickly bring it up!
 - losing a fish or fishing line cut by crab (appearance at GAME B) are errors
 - when you make the error three times, the game is over
*Score: 1 point per fish brought up
        1 point per crab brought up (GAME B only)
*Maximum display score is 999 points
*Highest scores are saved in the System Registry
*About 90 seconds after the game ends, time display appears automatically



                                   CONTROLS
                                   --------
A) by MOUSE
   Right-click anywhere to activate the popup menu
   TIME: hold to view alarm time (set to 12:00 PM)
         press to view current time
   ACL: press to reset game
B) by KEYBOARD
   Left/right arrow keys starts game (time mode)
                         moves your character left/right (game mode)
   ESC                   quits program



                                   THANKS TO
                                   ---------
Marco Fonsa      (for providing the original game)
Simone Congiu    (for additional Delphi programming)
Robert Kacsich   (for graphic post-processing support)



ALL YOUR OLD OR MALFUNCTIONING HANDHELDS WANTED. EMAIL ME!!!

_MADrigal_, December 24th, 2000

