//-------------------------------------------------//
//       Pikachu ga Pokeboru o aishimasu           //
//                                                 //
//                 Readme file                     //
//                                                 //
//          8. Feb. 2001 - 10. Feb 2001            //
//     By Nokturn ( code ) and Redah ( gfx )       //
//-------------------------------------------------//

 Copyright stuff:

 I am in no way bound to Nintendo. Pikachu, Pikatyuu, Pokmon, Pokball
and all other characters (c) by Nintendo, all rights reserved. We do not
sell this game nor did we get any payment to do it. We made it out of our
free will and it should be treaded as "fan art" or "fan stuff".

 The game:

 "Pikachu ga Pokeboru o aishimasu" is Japanese and means "Pikachu loves
Pokballs". The goal of the game is to catch as many falling-down Pokballs
as possible. Red Pokballs give you 1 point, blue ones, 3 and golden ones, 5.
There are three stages. Press enter on the title screen and then use the left/right
keys to move Pikachu. Have fun with high-score breaking.


 The credits:

 - Nokturn: Code, Idea, Gameplay, Game design
 - Redah: Graphix
 - Many nice people in #gbadev: Helped to playtest:
   ( Joat, reio-ta, SimonB, Vova, F355, TwinD, ... )

 The greets and thanx: 

 Greets and thanx go to: QLeder, Jessica & Andrea ( belated happy birthday ;) ), PromisS,
 Julius from Arndt, Iki, Nintendo, Pikachu, Pikachu's wife, Guano, benji from Infinite Dreams,
 Mic, SimonB, cforman, Kojote, Joat, TwinD, Eloist, all the Rinen staff, SabreWulf,
 OneManBand, Subice, craigix, all the other leet ppl from #gbadev and the scene

 special thanx to TwinD for almost beating my high-score of 249 ( he got 248 ) during
Playtest phase!

 - Nokturn 2001